Esempio n. 1
0
 protected void Update()
 {
     if (Time.time - makeIntervalCount >= makeInterval)
     {
         if (ControlKeys.GetBool(MAKE_FIGHTER))
         {
             MakeFighter();
             makeIntervalCount = Time.time;
         }
     }
 }
Esempio n. 2
0
 protected void Update()
 {
     if (Controllable)
     {
         if ((Time.time - fireIntervalCount > fireInterval) && ControlKeys.GetBool(FIRE))
         {
             fireIntervalCount = Time.time;
             Sys.Stable.ObjectPool.Alloc <NormalBullet>(Bullet, x =>
             {
                 x.ObjectPoolInit(shipTrans, trans.position, trans.rotation);
             });
         }
     }
 }
Esempio n. 3
0
        //todo 测试操控模块
        protected void FixedUpdate()
        {
            if (Controllable)
            {
                float accMultiply = 1;

                Vector3 tempControlVector = ControlKeys.GetVector(JOYSTICK, Vector3.positiveInfinity);
                if (!tempControlVector.Equals(Vector3.positiveInfinity))
                {
                    ParseDir(tempControlVector, ref accMultiply);
                }
                tempControlVector = ControlKeys.GetVector(SHOOTING_JOYSTICK, Vector3.positiveInfinity);
                if (!tempControlVector.Equals(Vector3.positiveInfinity))
                {
                    aimmingPos += tempControlVector * AimmingPosAcce * Time.fixedDeltaTime;
                }

                Vector3    curPos = trans.position;
                Quaternion curRot = trans.rotation;

                tempControlVector = ControlKeys.GetVector(STARING_AT, Vector3.positiveInfinity);
                if (tempControlVector.Equals(Vector3.positiveInfinity))
                {
                    if (ControlKeys.GetBool(TURN_RIGHT))
                    {
                        curRot = TurnRight(curRot);
                    }
                    if (ControlKeys.GetBool(TURN_LEFT))
                    {
                        curRot = Turnleft(curRot);
                    }
                }
                else
                {
                    curRot = StaringAt(curRot, tempControlVector, curPos);
                }
                trans.rotation = curRot;

                Vector3 curDir      = (curRot * Vector3.up).normalized;
                Vector3 curVelocity = rb2d.velocity;

                curVelocity -= drag * Time.fixedDeltaTime * rb2d.velocity.magnitude * curVelocity.normalized;

                if (ControlKeys.GetBool(ACC_FRONT))
                {
                    curVelocity = SpeedUpFront(curVelocity, curDir, accMultiply);
                }

                if (ControlKeys.GetBool(ACC_BACK))
                {
                    curVelocity = SpeedUpBack(curVelocity, curDir, accMultiply);
                }

                if (ControlKeys.GetBool(ACC_LEFT))
                {
                    curVelocity = SpeedUpLeft(curVelocity, curDir, accMultiply);
                }

                if (ControlKeys.GetBool(ACC_RIGHT))
                {
                    curVelocity = SpeedUpRight(curVelocity, curDir, accMultiply);
                }

                if (ForceTurn)
                {
                    curVelocity = ForceTurnParse(curVelocity);
                }

                rb2d.velocity = curVelocity;
            }
        }