Esempio n. 1
0
        protected override void Update(GameTime gameTime)
        {
            Sound.Update();
            Music.Play("music1");
            QuakeManager.Update();
            ControlInput.Update();

            FrameTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
            if (SlowTime > 0f)
            {
                SlowTime  -= FrameTime;
                FrameTime /= 10f;
            }

            switch (GameMode)
            {
            case GameModes.Playing:
                UpdateGame();
                break;

            case GameModes.Menu:
                if (Menu.MenuMode == MenuMode.Dead)
                {
                    var pTime = FrameTime;
                    FrameTime /= 3f;
                    UpdateGame();
                    FrameTime = pTime;
                }
                Menu.Update(this);
                break;
            }

            base.Update(gameTime);
        }
Esempio n. 2
0
    override public void Update(object state = null)
    {
        base.Update(state);

        //检测控制输入
        ControlInput.Update();
    }