JsonData ConvertedData; //data로 읽어들인 텍스트를 객체로 변환하여 저장 // Use this for initialization void Start() { control = FindObjectOfType <ControlDialogue>(); data = Resources.Load <TextAsset>(EventName); ConvertedData = JsonMapper.ToObject(data.text);//Json 객체로 변환 }
public bool isFirstNightClear = false; //첫번째 밤 퀘스트 견뎠는지 여부 변수 void Start() { instance = this; theControlDialog = FindObjectOfType <ControlDialogue>(); doingEvent = false; if (eventNumber == 0) { eventNumber = 0; tempEventNumber = 1; } theFadeInOut = FindObjectOfType <FadeInOut>(); theDayAndNight = FindObjectOfType <DayAndNight>(); StartCoroutine(StartEvent()); }