void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Brick") { LastBrickPosition(collision); if (controlClass.GetQtdBlocks() > 1) { Destroy(collision.gameObject); //Score control controlClass.Dec_bricks(); controlClass.AddScore(1); controlClass.ChangeUpdatedScore(); //Set it as true //UpdateScoreText(); Update(); //Empty block activated = true; } else { Destroy(collision.gameObject); Destroy(gameObject); finalScoreText.SetActive(true); UpdateScreenScore(); controlClass.ChangeActiveGame(); //Not activated Update(); restartButton.SetActive(true); exitButton.SetActive(true); } } }