public static void ShowWindow()
    {
        targets = new List <string>();
        ControlBinder main = (ControlBinder)EditorWindow.GetWindow(typeof(ControlBinder));

        main.minSize = new Vector2(398, 0);
        main.autoRepaintOnSceneChange = true;
        UnityEngine.Object.DontDestroyOnLoad(main);
        main.Start();
    }