Esempio n. 1
0
 private void OnGuiInput(InputEvent evt)
 {
     if (evt.IsActionPressed("select") && _openedNodes.Count > 0)
     {
         EmitSignal(nameof(CloseRequested));
         _rootControl.AcceptEvent();
     }
     else if (evt.IsActionPressed("deselect") && (_openedTypes.Contains(typeof(PlayerInventoryUI)) || _openedTypes.Contains(typeof(EquipmentUI))))
     {
         EmitSignal(nameof(DeselectRequested));
         _rootControl.AcceptEvent();
     }
     else
     {
         Main.SendInput(evt);
     }
 }