//清除所有分析结果 private void btn_Clear_Click(object sender, EventArgs e) { this.RegisterEvents(false); if (m_contour != null) { m_contour.Clear(); m_contour = null; } m_sceneControl.Action = Action3D.Pan; this.btn_StartAnalyst.Enabled = true; this.btn_Clear.Enabled = false; this.btn_StopAnalysis.Enabled = false; }
//清除所有分析结果 private void btn_Clear_Click(object sender, EventArgs e) { this.RegisterEvents(false); if (m_timer != null) { m_timer.Enabled = false; m_timer.Stop(); } if (m_contour != null) { m_contour.Clear(); m_contour = null; } m_sceneControl.Scene.TrackingLayer.Clear(); this.m_panelDiagram.Visible = false; this.btn_Clear.Enabled = false; }