// Start is called before the first frame update void Start() { //yesNoPrefab = DialogueCanvasManager.instance.getYesNo(); continuePrefab = DialogueCanvasManager.instance.getContinue(); choosePrefab = DialogueCanvasManager.instance.getChoose(); onStart(); }
public void setup() { Transform parent = GameObject.FindGameObjectWithTag("DialogueEntryCanvas").transform; this.instance = Instantiate(this, parent); this.instance.instance = this.instance; this.instance.gameObject.SetActive(false); }