public void Start() { manipulateHand = eventManager.GetComponent <HoloGuideInput>(); powerSetting = eventManager.GetComponent <Config>(); menuState = eventManager.GetComponent <ContentsVisible>(); /*emergencyIcons.SetActive(false); * mapIcons.SetActive(true); * routeIcons.SetActive(false); * lineIcons.SetActive(false); * clockIcons.SetActive(false); * noticeIcons.SetActive(false);*/ }
public void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "cursor") { manipulateHand = eventManager.GetComponent <HoloGuideInput>(); if (manipulateHand.airTap == true) { editMode = eventManager.GetComponent <ContentsVisible>(); editMode.editMode = true; menuContent.SetActive(false); editContent.transform.localPosition = new Vector3(0, 0, 0); effectRoute.SetActive(true); manipulateHand.airTap = false; } } }
public void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "cursor") { manipulateHand = eventManager.GetComponent <HoloGuideInput>(); powerSetting = eventManager.GetComponent <Config>(); menuState = eventManager.GetComponent <ContentsVisible>(); if (manipulateHand.press == true && manipulateHand.drag == false) { offSet = subIcons.transform.position - cursor.transform.position; } if (manipulateHand.drag == true) { if (menuState.editMode == false) { subIcons.transform.position = new Vector3(anchor.transform.position.x, cursor.transform.position.y + offSet.y, referenceCanvas.transform.position.z); } } } }
public void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "cursor") { manipulateHand = eventManager.GetComponent <HoloGuideInput>(); powerSetting = eventManager.GetComponent <Config>(); menuState = eventManager.GetComponent <ContentsVisible>(); if (manipulateHand.airTap == true) { if (powerSetting.menuPower == false) { manipulateHand.airTap = false; menu.SetActive(true); menuState.MenuAlive(); powerSetting.menuPower = true; } else if (powerSetting.menuPower == true && menuState.editMode == true) { manipulateHand.airTap = false; menu.SetActive(true); menuState.editMode = false; menuState.MenuAlive(); effectMap.SetActive(false); effectRoute.SetActive(false); effectClock.SetActive(false); } //(powerSetting.menuPower == true && menuState.editMode == false) else { manipulateHand.airTap = false; powerSetting.menuPower = false; menu.SetActive(false); menuState.MenuDead(); } } } }
public void Start() { manipulateHand = eventManager.GetComponent <HoloGuideInput>(); powerSetting = eventManager.GetComponent <Config>(); menuState = eventManager.GetComponent <ContentsVisible>(); }