Esempio n. 1
0
    public void OnRequestCharacters(JsonRequest requested)
    {
        if (requested.success == "true")
        {
            Json_Content_Lobby contentAccount = JsonUtility.FromJson <Json_Content_Lobby>(requested.content);
            sessionData.Content_Lobby.characters = contentAccount.characters;

            for (int i = 0; i < contentAccount.characters.Count; i++)
            {
                Content_Lobby            character = contentAccount.characters[i];
                Button_Character_Session bSession  = Instantiate(sampleCharacter, listCharacterParent);
                string urlPP = DataBaseManager.DataBase + "Sessions/" + sessionData.Master_Session + "/Pictures/" + character.Picture_Url;
                if (character.Picture_Url == "")
                {
                    urlPP = "";
                }
                bSession.SetCharacter(character.Name_Character, character.Class, character.Race, character.ID_Account.ToString(), urlPP);
            }

            LoadingScreen.StopLoading();
        }
        else
        {
            Debug.Log(requested.error);
        }
    }
Esempio n. 2
0
    public void CreateCharacter(int connectionID, int id_Character, int id_Token)
    {
        Content_Lobby character = null;

        for (int i = 0; i < sessionData.Content_Lobby.characters.Count; i++)
        {
            if (sessionData.Content_Lobby.characters[i].ID_Character == id_Character)
            {
                character = sessionData.Content_Lobby.characters[i];
            }
        }
        if (character != null)
        {
            Pawn.Server_PawnData data = new Pawn.Server_PawnData();
            data.ID_Handler = connectionID;

            data.position = CastCenterCamera();
            data.rotation = Vector3.zero;
            data.scale    = Vector3.one;

            data.pawnType = Pawn.PawnPackets.P_Player;

            PlayerController.PlayerController_Data dataToParse = new PlayerController.PlayerController_Data();
            dataToParse.id_Character = character.ID_Character;
            dataToParse.id_Token     = character.ID_Token;

            dataToParse.className = character.Class;
            dataToParse.raceName  = character.Race;

            data.classParsed = JsonUtility.ToJson(dataToParse);

            DataSender.SendNewPawn(data);
        }
    }
Esempio n. 3
0
    public void SessionCharacterList()
    {
        if (characterList.alpha == 1f)
        {
            HideCharacterList();
            return;
        }

        CharacterSelector[] characters = listCharacters.GetComponentsInChildren <CharacterSelector>();
        for (int i = 0; i < characters.Length; i++)
        {
            Destroy(characters[i].gameObject);
        }

        characterList.alpha          = 1f;
        characterList.blocksRaycasts = true;
        characterList.interactable   = true;

        for (int i = 0; i < sessionData.Content_Lobby.characters.Count; i++)
        {
            Content_Lobby     character       = sessionData.Content_Lobby.characters[i];
            CharacterSelector characterSelect = Instantiate(characterSample, listCharacters);
            characterSelect.name         = "Character_" + character.ID_Character;
            characterSelect.id_Character = character.ID_Character;
            characterSelect.SetVisual(character.ID_Token);
        }

        //SAMPLES
        for (int i = 0; i < 4; i++)// 4 samples enemy
        {
            EnemySelector enemySelect = Instantiate(enemySample, listCharacters);
            enemySelect.name = "Ennemy_" + i;
            enemySelect.SetVisual(i);
        }
        ItemSelector chestSelect = Instantiate(itemSample, listCharacters);

        chestSelect.name = "Chest";
        chestSelect.SetVisual(0);
    }