public void Layout(System.Action action) { if (action != null) { action(); } _ui(); var maxHeight = (float)(51.5 / 667.0) * Display.main.systemHeight; if (ContentText.text != null && ContentText.text != string.Empty && ContentText.preferredHeight > maxHeight) { Destroy(ContentText.GetComponent <UnityEngine.UI.ContentSizeFitter>()); ContentText.rectTransform.sizeDelta = new Vector2(ContentText.rectTransform.sizeDelta.x, maxHeight); } }