Esempio n. 1
0
        public void Setup(GameObject modelPrefab, string name, string explanation, ContentRelated state, Transform respawnPose)
        {
            m_Name                = name;
            m_Explanation         = explanation;
            m_ContentRelatedState = state;
            var model = Instantiate(modelPrefab, transform);

            m_RespawnPose = respawnPose;
            ResetPose();
        }
Esempio n. 2
0
        public bool CheckContent(ContentRelated state)
        {
            if (m_CurrentContentCount > m_ContentCount)
            {
                return(false);
            }

            if (state == ContentRelatedState)
            {
                StartCoroutine(RiseFlag());
                return(true);
            }
            return(false);
        }