Esempio n. 1
0
        public void AfterTest(ITest details)
        {
            Console.WriteLine("----- Beginning Duality Editor environment teardown -----");

            // Remove NUnit Console logs
            Logs.RemoveGlobalOutput(this.consoleLogOutput);
            this.consoleLogOutput = null;

            if (this.dummyWindow != null)
            {
                ContentProvider.ClearContent();
                this.dummyWindow.Dispose();
                this.dummyWindow = null;
            }

            DualityEditorApp.Terminate(false);
            Environment.CurrentDirectory = this.oldEnvDir;

            Console.WriteLine("----- Duality Editor environment teardown complete -----");
        }
        public void AfterTest(TestDetails details)
        {
            Console.WriteLine("----- Beginning Duality environment teardown -----");

            // Remove NUnit Console logs
            Log.Game.RemoveOutput(this.consoleLogOutput);
            Log.Core.RemoveOutput(this.consoleLogOutput);
            Log.Editor.RemoveOutput(this.consoleLogOutput);
            this.consoleLogOutput = null;

            if (this.dummyWindow != null)
            {
                ContentProvider.ClearContent();
                ContentProvider.DisposeDefaultContent();
                this.dummyWindow.Dispose();
                this.dummyWindow = null;
            }
            DualityApp.Terminate();
            Environment.CurrentDirectory = this.oldEnvDir;

            Console.WriteLine("----- Duality environment teardown complete -----");
        }