public MenuManager() { mPanelTextures = new Texture2D[] { ContentHolder.LoadTexture("Panels/StartMenuPanel"), ContentHolder.LoadTexture("Panels/PlayMenuPanel") }; mRegularButtonTextures = new Texture2D[] { ContentHolder.LoadTexture("Buttons/buttonLong_beige"), ContentHolder.LoadTexture("Buttons/buttonLong_grey") }; mPressedButtonTextures = new Texture2D[] { ContentHolder.LoadTexture("Buttons/buttonLong_beige_pressed"), ContentHolder.LoadTexture("Buttons/buttonLong_grey_pressed") }; mMapPreviews = new Texture2D[] { ContentHolder.LoadTexture("Maps/Map0Preview") }; mLevelTextures = new Texture2D[] { ContentHolder.LoadTexture("Levels/EasyLevel"), ContentHolder.LoadTexture("Levels/NormalLevel"), ContentHolder.LoadTexture("Levels/HardLevel") }; mArrowTextures = new Texture2D[] { ContentHolder.LoadTexture("Buttons/arrowSilver_left"), ContentHolder.LoadTexture("Buttons/arrowSilver_right") }; mNewGameAndExitMenuPanel = ContentHolder.LoadTexture("Panels/NewGameAndExitMenuPanel"); mCreditOptionTexture = ContentHolder.LoadTexture("panels/CreditOptionPanel"); mCancelTexture = ContentHolder.LoadTexture("Buttons/XButton"); mChangingButtonTexture = ContentHolder.LoadTexture("Buttons/buttonRound_grey"); mButtonBarTexture = ContentHolder.LoadTexture("Etc/OptionButtonbar"); mFont = ContentHolder.LoadFont("Fonts/BlockFont"); mPanelSize = new Vector2(mPanelTextures[0].Width, mPanelTextures[0].Height); mMenuSize = new Vector2(mRegularButtonTextures[0].Width, mRegularButtonTextures[0].Height); mPanelPosition = Shared.Center - (mPanelSize / 2); for (int i = 0; i < msNames.GetLength(1); i++) { mItemPositions[i] = (mPanelPosition + new Vector2(msMargin + msPadding, msMargin * (i + 1) + mRegularButtonTextures[0].Height * i + msPadding)); } for (int i = 0; i < msNames.GetLength(1); i++) { mButtons[i] = new Button(mItemPositions[i], mRegularButtonTextures[0], mPressedButtonTextures[0], mFont, msNames[0, i]); } //LoadGame = new LoadMenuItem(); NewGame = new NewGameOrResumeMenu(mArrowTextures, mLevelTextures, mMapPreviews, mNewGameAndExitMenuPanel, mCancelTexture, mFont); Credit = new CreditMenu(mCreditOptionTexture, mCancelTexture, mFont); Option = new OptionMenu(mChangingButtonTexture, mButtonBarTexture, mCreditOptionTexture, mCancelTexture, mFont); Exit = new ExitMenu(mRegularButtonTextures[1], mPressedButtonTextures[1], mNewGameAndExitMenuPanel, mCancelTexture, mFont); ChangeMenuManagerType(GameScene.Start); }