Esempio n. 1
0
        /// <summary>
        /// Serializes the object and writes it to the output.
        /// </summary>
        /// <param name="output">Savable Output</param>
        public override void Write(Content.ISavableWriter output)
        {
            output.WriteEnum <BlendFunction>("AlphaBlendFunction", _impl.AlphaBlendFunction);
            output.WriteEnum <Blend>("AlphaSourceBlend", _impl.AlphaSourceBlend);
            output.WriteEnum <Blend>("AlphaDestinationBlend", _impl.AlphaDestinationBlend);

            output.WriteEnum <BlendFunction>("ColorBlendFunction", _impl.ColorBlendFunction);
            output.WriteEnum <Blend>("ColorSourceBlend", _impl.ColorSourceBlend);
            output.WriteEnum <Blend>("ColorDestinationBlend", _impl.ColorDestinationBlend);

            output.Write("BlendFactor", _impl.BlendFactor);
            output.Write("MultiSampleMask", _impl.MultiSampleMask);

            int numBlends = _impl.BlendEnableCount;
            int numMasks  = _impl.ColorWriteChannelsCount;

            output.Write("BlendEnableCount", numBlends);
            for (int i = 0; i < numBlends; i++)
            {
                output.Write(string.Format("BlendEnable{0}", i.ToString()), _impl.GetBlendEnable(i));
            }

            output.Write("ColorWriteChannelsCount", numMasks);
            for (int i = 0; i < numMasks; i++)
            {
                output.Write(string.Format("ColorWriteMask{0}", i.ToString()), (int)_impl.GetWriteChannels(i));
            }
        }
Esempio n. 2
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 /// <summary>
 /// Serializes this SpotLight.
 /// </summary>
 /// <param name="output">Output to be written to</param>
 public override void Write(Content.ISavableWriter output)
 {
     base.Write(output);
     output.Write("LightType", (int)_lightType);
     output.Write("Direction", _direction);
     output.Write("Position", _position);
     output.Write("InnerAngle", _innerAngle);
     output.Write("OuterAngle", _outerAngle);
 }
Esempio n. 3
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 /// <summary>
 /// Serializes the object and writes it to the output.
 /// </summary>
 /// <param name="output">Savable Output</param>
 public override void Write(Content.ISavableWriter output)
 {
     output.Write("DepthEnable", _impl.DepthEnable);
     output.Write("DepthWriteEnable", _impl.DepthWriteEnable);
     output.WriteEnum <ComparisonFunction>("DepthFunction", _impl.DepthFunction);
     output.Write("StencilEnable", _impl.StencilEnable);
     output.Write("ReferenceStencil", _impl.ReferenceStencil);
     output.WriteEnum <ComparisonFunction>("CounterClockwiseStencilFunction", _impl.CounterClockwiseStencilFunction);
     output.WriteEnum <StencilOperation>("CounterClockwiseStencilDepthFail", _impl.CounterClockwiseStencilDepthFail);
     output.WriteEnum <StencilOperation>("CounterClockwiseStencilFail", _impl.CounterClockwiseStencilFail);
     output.WriteEnum <StencilOperation>("CounterClockwiseStencilPass", _impl.CounterClockwiseStencilPass);
     output.WriteEnum <ComparisonFunction>("StencilFunction", _impl.StencilFunction);
     output.WriteEnum <StencilOperation>("StencilDepthFail", _impl.StencilDepthFail);
     output.WriteEnum <StencilOperation>("StencilFail", _impl.StencilFail);
     output.WriteEnum <StencilOperation>("StencilPass", _impl.StencilPass);
     output.Write("TwoSidedStencilEnable", _impl.TwoSidedStencilEnable);
     output.Write("StencilReadMask", _impl.StencilReadMask);
     output.Write("StencilWriteMask", _impl.StencilWriteMask);
 }
Esempio n. 4
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 /// <summary>
 /// Serializes this PointLight.
 /// </summary>
 /// <param name="output">Output to be written to</param>
 public override void Write(Content.ISavableWriter output)
 {
     base.Write(output);
     output.Write("LightType", (int)_lightType);
     output.Write("Position", _position);
 }
Esempio n. 5
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 /// <summary>
 /// Serializes this BoundingSphere.
 /// </summary>
 /// <param name="output">Output to write to</param>
 public override void Write(Content.ISavableWriter output)
 {
     base.Write(output);
     output.Write("Radius", m_radius);
 }