public static void TheftItems_OnLootSpawned(object sender, ContainerLootSpawnedEventArgs e) { if (e.ContainerType == LootContainerTypes.HouseContainers) { int liveLuck = playerEntity.Stats.LiveLuck; int itemNumber = (liveLuck / 10) - UnityEngine.Random.Range(1, 40); while (itemNumber > 0) { DaggerfallUnityItem item = BurglaryLoot(); e.Loot.AddItem(item); itemNumber--; itemNumber--; } if (Dice100.SuccessRoll(liveLuck / 10)) { DaggerfallUnityItem item = ItemBuilder.CreateItem(ItemGroups.Currency, (int)Currency.Gold_pieces); item.stackCount = UnityEngine.Random.Range(Mathf.Max(1, liveLuck / 10), liveLuck * 10); e.Loot.AddItem(item); } if (Dice100.SuccessRoll(liveLuck / 10)) { DaggerfallUnityItem map = ItemBuilder.CreateItem(ItemGroups.MiscItems, (int)MiscItems.Map); } if (Dice100.SuccessRoll(liveLuck / 10)) { int typeRoll = UnityEngine.Random.Range(0, 100); DaggerfallUnityItem itemWpnArm; int level = UnityEngine.Random.Range(1, playerEnterExit.Interior.BuildingData.Quality); if (typeRoll > 50) { itemWpnArm = ItemBuilder.CreateRandomWeapon(level); } else { itemWpnArm = ItemBuilder.CreateRandomArmor(level, playerEntity.Gender, playerEntity.Race); } itemWpnArm.currentCondition = (int)(UnityEngine.Random.Range(0.3f, 0.75f) * itemWpnArm.maxCondition); e.Loot.AddItem(itemWpnArm); } } }
//Modified, base from here: https://github.com/Ralzar81/SkillBooks/blob/cf024383284c12fbf4f27e6611ba2384c96508b9/SkillBooks/SkillBooks.cs. public static void AddBestiary_OnLootSpawned(object sender, ContainerLootSpawnedEventArgs e) { if (!SettingSpawnItem) { return; } DaggerfallInterior interior = GameManager.Instance.PlayerEnterExit.Interior; if (interior != null && e.ContainerType == LootContainerTypes.ShopShelves && interior.BuildingData.BuildingType == DFLocation.BuildingTypes.Bookseller) { int numBooks = UnityEngine.Random.Range(0, interior.BuildingData.Quality / 5); if (UnityEngine.Random.Range(1, 4) > 2) { DaggerfallUnityItem bestiaryItem = ItemBuilder.CreateItem(ItemGroups.UselessItems2, BestiaryItem.templateIndex); e.Loot.AddItem(bestiaryItem); } } }