public override void OnDeath(Container c) { Item item = null; switch (Utility.Random(450)) { case 0: c.DropItem(item = new ContainerBones()); break; case 1: c.DropItem(item = new ContainerBones2()); break; case 2: c.DropItem(item = new ContainerBones3()); break; } base.OnDeath(c); }
public override void OnDeath( Container c ) { Item item = null; switch( Utility.Random(750) ) { case 0: c.DropItem( item = new ContainerBones() ); break; case 1: c.DropItem( item = new ContainerBones2() ); break; case 2: c.DropItem( item = new ContainerBones3() ); break; } base.OnDeath( c ); }