public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int totalItemDataSynced = 0; using (packetSender.Suppress <ItemContainerAdd>()) { ItemGoalTracker itemGoalTracker = (ItemGoalTracker)typeof(ItemGoalTracker).GetField("main", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null); Dictionary <TechType, List <ItemGoal> > goals = (Dictionary <TechType, List <ItemGoal> >)(typeof(ItemGoalTracker).GetField("goals", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(itemGoalTracker)); foreach (ItemData itemdata in packet.InventoryItems) { waitScreenItem.SetProgress(totalItemDataSynced, packet.InventoryItems.Count); GameObject item; try { item = SerializationHelper.GetGameObject(itemdata.SerializedData); } catch (Exception ex) { Log.Error(ex, $"Error deserializing item data. Id: {itemdata.ItemId}"); continue; } Log.Debug($"Initial item data for {item.name} giving to container {itemdata.ContainerId}"); Pickupable pickupable = item.GetComponent <Pickupable>(); if (pickupable != null && itemdata.ContainerId == packet.PlayerGameObjectId) { goals.Remove(pickupable.GetTechType()); // Remove Notification Goal Event On Item Player Already have On Any Container ItemsContainer container = Inventory.Get().container; InventoryItem inventoryItem = new InventoryItem(pickupable); inventoryItem.container = container; inventoryItem.item.Reparent(container.tr); container.UnsafeAdd(inventoryItem); } else { itemContainers.AddItem(item, itemdata.ContainerId); ContainerAddItemPostProcessor postProcessor = ContainerAddItemPostProcessor.From(item); postProcessor.process(item, itemdata); } totalItemDataSynced++; yield return(null); } } Log.Info($"Received initial sync with {totalItemDataSynced} inventory items"); }
public override void Process(ItemContainerAdd packet) { ItemData itemData = packet.ItemData; GameObject item = SerializationHelper.GetGameObject(itemData.SerializedData); NitroxEntity.SetNewId(item, itemData.ItemId); itemContainer.AddItem(item, itemData.ContainerId); ContainerAddItemPostProcessor postProcessor = ContainerAddItemPostProcessor.From(item); postProcessor.process(item, itemData); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int totalItemDataSynced = 0; HashSet <NitroxId> onlinePlayers = new HashSet <NitroxId> { packet.PlayerGameObjectId }; onlinePlayers.AddRange(packet.RemotePlayerData.Select(playerData => playerData.PlayerContext.PlayerNitroxId)); using (packetSender.Suppress <ItemContainerAdd>()) { ItemGoalTracker itemGoalTracker = (ItemGoalTracker)typeof(ItemGoalTracker).GetField("main", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null); Dictionary <TechType, List <ItemGoal> > goals = (Dictionary <TechType, List <ItemGoal> >)(typeof(ItemGoalTracker).GetField("goals", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(itemGoalTracker)); foreach (ItemData itemData in packet.InventoryItems) { waitScreenItem.SetProgress(totalItemDataSynced, packet.InventoryItems.Count); GameObject item; try { item = SerializationHelper.GetGameObject(itemData.SerializedData); } catch (Exception ex) { Log.Error(ex, $"Error deserializing item data. Id: {itemData.ItemId}"); continue; } Log.Debug($"Initial item data for {item.name} giving to container {itemData.ContainerId}"); Pickupable pickupable = item.GetComponent <Pickupable>(); if (pickupable && itemData.ContainerId == packet.PlayerGameObjectId) { goals.Remove(pickupable.GetTechType()); // Remove notification goal event from item player has in any container ItemsContainer container = Inventory.Get().container; InventoryItem inventoryItem = new InventoryItem(pickupable) { container = container }; inventoryItem.item.Reparent(container.tr); container.UnsafeAdd(inventoryItem); } else if (onlinePlayers.Any(playerId => playerId.Equals(itemData.ContainerId))) { itemContainers.AddItem(item, itemData.ContainerId); ContainerAddItemPostProcessor postProcessor = ContainerAddItemPostProcessor.From(item); postProcessor.process(item, itemData); } totalItemDataSynced++; yield return(null); } foreach (NitroxTechType usedItem in packet.UsedItems) { Player.main.AddUsedTool(usedItem.ToUnity()); } string[] quickSlotsBinding = packet.QuickSlotsBinding.ToArray(); Inventory.main.serializedQuickSlots = quickSlotsBinding; Inventory.main.quickSlots.RestoreBinding(quickSlotsBinding); } Log.Info($"Received initial sync with {totalItemDataSynced} inventory items"); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int totalItemDataSynced = 0; using (packetSender.Suppress <ItemContainerAdd>()) { ItemGoalTracker itemGoalTracker = (ItemGoalTracker)itemGoalTrackerMainField.GetValue(null); Dictionary <TechType, List <ItemGoal> > goals = (Dictionary <TechType, List <ItemGoal> >)itemGoalTrackerGoalsField.GetValue(itemGoalTracker); foreach (ItemData itemData in packet.InventoryItems) { waitScreenItem.SetProgress(totalItemDataSynced, packet.InventoryItems.Count); GameObject item; try { item = SerializationHelper.GetGameObject(itemData.SerializedData); } catch (Exception ex) { Log.Error(ex, $"Error deserializing item data. Id: {itemData.ItemId}"); continue; } Log.Debug($"Initial item data for {item.name} giving to container {itemData.ContainerId}"); Pickupable pickupable = item.GetComponent <Pickupable>(); Validate.NotNull(pickupable); if (itemData.ContainerId == packet.PlayerGameObjectId) { goals.Remove(pickupable.GetTechType()); // Remove notification goal event from item player has in any container ItemsContainer container = Inventory.Get().container; InventoryItem inventoryItem = new InventoryItem(pickupable) { container = container }; inventoryItem.item.Reparent(container.tr); container.UnsafeAdd(inventoryItem); } else if (NitroxEntity.TryGetObjectFrom(itemData.ContainerId, out GameObject containerOwner)) { Optional <ItemsContainer> opContainer = InventoryContainerHelper.TryGetContainerByOwner(containerOwner); Validate.IsPresent(opContainer); opContainer.Value.UnsafeAdd(new InventoryItem(pickupable)); ContainerAddItemPostProcessor postProcessor = ContainerAddItemPostProcessor.From(item); postProcessor.process(item, itemData); } totalItemDataSynced++; yield return(null); } foreach (NitroxTechType usedItem in packet.UsedItems) { Player.main.AddUsedTool(usedItem.ToUnity()); } string[] quickSlotsBinding = packet.QuickSlotsBinding.ToArray(); Inventory.main.serializedQuickSlots = quickSlotsBinding; Inventory.main.quickSlots.RestoreBinding(quickSlotsBinding); } Log.Info($"Received initial sync with {totalItemDataSynced} inventory items"); }