private static MultiPrecision <N> BesselKLimit(MultiPrecision <N> nu, MultiPrecision <N> z) { Consts.BesselLimitCoef table = Consts.Bessel.LimitCoef(nu); MultiPrecision <Plus4 <N> > z_ex = z.Convert <Plus4 <N> >(); MultiPrecision <Plus4 <N> > v = 1 / z_ex; MultiPrecision <Plus4 <N> > x = 0, p = 1; for (int k = 0; k <= Consts.BesselIK.LimitApproxTerms; k++, p *= v) { MultiPrecision <Plus4 <N> > c = p * table.Value(k); x += c; if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits) { break; } } MultiPrecision <Plus1 <N> > z_ex1 = z.Convert <Plus1 <N> >(); MultiPrecision <Plus1 <N> > r = MultiPrecision <Plus1 <N> > .Exp(-z_ex1) * MultiPrecision <Plus1 <N> > .Sqrt(MultiPrecision <Plus1 <N> > .PI / (2 * z_ex1)); MultiPrecision <Plus1 <N> > y = r * x.Convert <Plus1 <N> >(); return(y.Convert <N>()); }
private static MultiPrecision <N> BesselYLimit(MultiPrecision <N> nu, MultiPrecision <N> z) { Consts.BesselLimitCoef table = Consts.Bessel.LimitCoef(nu); MultiPrecision <Plus4 <N> > z_ex = z.Convert <Plus4 <N> >(); MultiPrecision <Plus4 <N> > v = 1 / z_ex; MultiPrecision <Plus4 <N> > w = v * v; MultiPrecision <Plus4 <N> > x = 0, y = 0, p = 1, q = v; Sign sign = Sign.Plus; for (int k = 0; k <= Consts.BesselJY.LimitApproxTerms; k++, p *= w, q *= w) { MultiPrecision <Plus4 <N> > c = p * table.Value(k * 2); MultiPrecision <Plus4 <N> > s = q * table.Value(k * 2 + 1); if (sign == Sign.Plus) { x += c; y += s; sign = Sign.Minus; } else { x -= c; y -= s; sign = Sign.Plus; } if (!c.IsZero && x.Exponent - c.Exponent <= MultiPrecision <Plus2 <N> > .Bits) { continue; } if (!s.IsZero && y.Exponent - s.Exponent <= MultiPrecision <Plus2 <N> > .Bits) { continue; } break; } MultiPrecision <Plus4 <N> > omega = z_ex - (2 * nu.Convert <Plus4 <N> >() + 1) * MultiPrecision <Plus4 <N> > .PI / 4; MultiPrecision <Plus4 <N> > m = x * MultiPrecision <Plus4 <N> > .Sin(omega) + y * MultiPrecision <Plus4 <N> > .Cos(omega); MultiPrecision <Plus4 <N> > t = m * MultiPrecision <Plus4 <N> > .Sqrt(2 / (MultiPrecision <Plus4 <N> > .PI *z_ex)); return(t.Convert <N>()); }
private static MultiPrecision <N> BesselILimit(MultiPrecision <N> nu, MultiPrecision <N> z) { Consts.BesselLimitCoef table = Consts.Bessel.LimitCoef(nu); MultiPrecision <Plus4 <N> > z_ex = z.Convert <Plus4 <N> >(); MultiPrecision <Plus4 <N> > v = 1 / z_ex; MultiPrecision <Plus4 <N> > x = 0, p = 1; Sign sign = Sign.Plus; for (int k = 0; k <= Consts.BesselIK.LimitApproxTerms; k++, p *= v) { MultiPrecision <Plus4 <N> > c = p * table.Value(k); if (sign == Sign.Plus) { x += c; sign = Sign.Minus; } else { x -= c; sign = Sign.Plus; } if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits) { break; } } MultiPrecision <Plus1 <N> > z_ex1 = z.Convert <Plus1 <N> >(); MultiPrecision <Plus1 <N> > r = MultiPrecision <Plus1 <N> > .Exp(z_ex1) / MultiPrecision <Plus1 <N> > .Sqrt(2 *MultiPrecision <Plus1 <N> > .PI *z_ex1); MultiPrecision <Plus1 <N> > y = r * x.Convert <Plus1 <N> >(); return(y.Convert <N>()); }