public ExpressionInjectorFactoryBenchmark()
        {
            _injectorFactory = new ExpressionInjectorFactory();

            _constructorWarriorAndWeapon = typeof(NinjaBarracks).GetConstructor(new[] { typeof(IWarrior), typeof(IWeapon) });
            _argumentsWarriorAndWeapon   = new object[] { new FootSoldier(), new Sword() };
            _injector = _injectorFactory.Create(_constructorWarriorAndWeapon);
        }
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        public object ActivateInstance(IContainer container)
        {
            ConstructorInjector constructorInjector = container.GetConstructor(this.Type);
            object instance = constructorInjector.Construct();

            container.Inject(instance);

            return(instance);
        }
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        public ConstructorInjectionDirectiveBenchmark()
        {
            _zeroArgumentConstructor = typeof(NinjaBarracks).GetConstructor(new Type[0]);
            _twoArgumentConstructor  = typeof(NinjaBarracks).GetConstructor(new[] { typeof(IWarrior), typeof(IWeapon) });

            var injectorFactory = new ExpressionInjectorFactory();

            _zeroArgumentIinjector = injectorFactory.Create(_zeroArgumentConstructor);
            _twoArgumentIinjector  = injectorFactory.Create(_twoArgumentConstructor);
        }
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        public WhenConstructorInjectorIsInvoked()
        {
#if !WINRT
            constructor = typeof(Samurai).GetConstructor(new[] { typeof(IWeapon) });
#else
            constructor =
                typeof(Samurai).GetTypeInfo().DeclaredConstructors.Where(
                    c => !c.IsStatic && c.IsPublic && c.GetParameters().Select(p => p.ParameterType).SequenceEqual(new[] { typeof(IWeapon) })).Single();
#endif
            injector = injectorFactory.Create(constructor);
        }
 public WhenConstructorInjectorIsInvoked()
 {
     #if !WINRT
     constructor = typeof(Samurai).GetConstructor(new[] { typeof(IWeapon) });
     #else
     constructor =
         typeof(Samurai).GetTypeInfo().DeclaredConstructors.Where(
             c => !c.IsStatic && c.IsPublic && c.GetParameters().Select(p => p.ParameterType).SequenceEqual(new[] {typeof(IWeapon)})).Single();
     #endif
     injector = injectorFactory.Create(constructor);
 }
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        public void Engage()
        {
            // Already instantiated
            if (context.Instance != null)
            {
                return;
            }

            // Select a constructor
            var selector    = new ConstructorSelector();
            var constructor = selector.Selecter(context);

            // Throw an exception if no constructor is found
            if (constructor == null)
            {
                throw new TypeResolvingFailedException(Strings.TypeHasNoConstructorToInject);
            }

            // resolve the arguments of the constructor
            var constructorInjector = new ConstructorInjector(constructor, context, ResolveArguments(constructor));

            constructorInjector.Inject();
        }
 public WhenConstructorInjectorIsInvoked()
 {
     constructor = typeof(Samurai).GetConstructor(new[] { typeof(IWeapon) });
     injector = injectorFactory.Create(constructor);
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="ConstructorDirective"/> class.
 /// </summary>
 /// <param name="constructor">The constructor described by the directive.</param>
 /// <param name="injector">The injector that will be triggered.</param>
 public ConstructorDirective(ConstructorInfo constructor, ConstructorInjector injector)
     : base(constructor, injector)
 {
 }
 public WhenConstructorInjectorIsInvoked()
 {
     this.constructor = typeof(Samurai).GetConstructor(new[] { typeof(IWeapon) });
     this.injector    = this.injectorFactory.Create(this.constructor);
 }