public void SetSelection(ConstructionUI.PartDesc targetObject) { if (WPFMonoBehaviour.levelManager.gameState != LevelManager.GameState.AutoBuilding) { this.m_scrollList.SetSelection(targetObject); } }
private void CreateTestPartList() { this.m_partDescs = new List <ConstructionUI.PartDesc>(); foreach (GameObject gameObject in this.m_gameData.m_parts) { ConstructionUI.PartDesc partDesc = new ConstructionUI.PartDesc(); partDesc.part = gameObject.GetComponent <BasePart>(); partDesc.sortKey = this.m_partOrder[gameObject.GetComponent <BasePart>().m_partType]; partDesc.maxCount = UnityEngine.Random.Range(0, 20); this.m_partDescs.Add(partDesc); } this.m_partDescs.Sort(new PartSelector.PartDescOrder(WPFMonoBehaviour.gameData)); this.CreatePartList(true); }
public void BuildContraption(ContraptionDataset cds) { if (cds == null || cds.ContraptionDatasetList == null) { return; } foreach (ContraptionDataset.ContraptionDatasetUnit contraptionDatasetUnit in cds.ContraptionDatasetList) { ConstructionUI.PartDesc partDesc = this.levelManager.ConstructionUI.FindPartDesc((BasePart.PartType)contraptionDatasetUnit.partType); if (partDesc != null) { BasePart customPart = this.gameData.GetCustomPart(partDesc.part.m_partType, contraptionDatasetUnit.customPartIndex); if (customPart != null) { this.levelManager.BuildPart(contraptionDatasetUnit, customPart); partDesc.useCount++; } } } }
private void SetupTutorial() { this.m_playing = true; InGameGUI inGameGUI = WPFMonoBehaviour.levelManager.InGameGUI; this.m_partselector = inGameGUI.BuildMenu.PartSelector; this.m_constructionUI = WPFMonoBehaviour.levelManager.ConstructionUI; GameObject tutorialButton = inGameGUI.BuildMenu.TutorialButton; GameObject playButton = inGameGUI.BuildMenu.PlayButton; if (this.m_constructionUI == null) { return; } this.m_tutorialTimeline = new PointerTimeLine(this.m_pointer); List <Vector3> list = new List <Vector3>(); list.Add(tutorialButton.transform.position + 21f * Vector3.down); list.Add(tutorialButton.transform.position); this.m_tutorialTimeline.AddEvent(new PointerTimeLine.Wait(0.1f)); this.m_tutorialTimeline.AddEvent(new PointerTimeLine.Move(list, 2.5f)); this.m_tutorialTimeline.AddEvent(new PointerTimeLine.Press()); this.m_tutorialTimeline.AddEvent(new PointerTimeLine.Wait(0.5f)); this.m_tutorialTimeline.AddEvent(new PointerTimeLine.Release()); this.m_tutorialTimeline.AddEvent(new PointerTimeLine.Wait(0.75f)); this.m_tutorialTimeline.AddEvent(new PointerTimeLine.Hide()); this.m_dragPartTimeline = new PointerTimeLine(this.m_pointer); ConstructionUI.PartDesc partDesc = this.m_constructionUI.FindPartDesc(BasePart.PartType.WoodenFrame); GameObject gameObject = this.m_partselector.FindPartButton(partDesc); Vector3 position = gameObject.transform.position; Vector3 vector = this.m_constructionUI.GridPositionToGuiPosition(this.m_dragTargetX, this.m_dragTargetY); List <Vector3> list2 = new List <Vector3>(); list2.Add(position + 3f * Vector3.down + 1f * Vector3.left); list2.Add(position); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Move(list2, 1.5f)); List <Vector3> list3 = new List <Vector3>(); list3.Add(position); list3.Add(0.5f * (position + vector) + 0.5f * Vector3.left); list3.Add(vector); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Press()); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Wait(0.5f)); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Move(list3, 1.75f)); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Wait(0.2f)); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Release()); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Wait(0.5f)); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Hide()); this.m_dragPartTimeline.AddEvent(new PointerTimeLine.Wait(2f)); ConstructionUI.PartDesc partDesc2 = this.m_constructionUI.FindPartDesc(BasePart.PartType.Pig); GameObject gameObject2 = this.m_partselector.FindPartButton(partDesc2); Vector3 position2 = gameObject2.transform.position; Vector3 vector2 = this.m_constructionUI.GridPositionToGuiPosition(this.m_pigTargetX, this.m_pigTargetY); this.m_dragPigTimeline = new PointerTimeLine(this.m_pointer); List <Vector3> list4 = new List <Vector3>(); list4.Add(position2 + 3f * Vector3.down + 1f * Vector3.left); list4.Add(position2); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Move(list4, 1.5f)); List <Vector3> list5 = new List <Vector3>(); list5.Add(position2); list5.Add(0.5f * (position2 + vector2) + 0.5f * Vector3.left); list5.Add(vector2); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Press()); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Wait(0.5f)); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Move(list5, 1.75f)); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Wait(0.2f)); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Release()); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Wait(0.5f)); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Hide()); this.m_dragPigTimeline.AddEvent(new PointerTimeLine.Wait(2f)); this.m_startContraptionTimeline = new PointerTimeLine(this.m_pointer); List <Vector3> list6 = new List <Vector3>(); list6.Add(playButton.transform.position + 11f * Vector3.down); list6.Add(playButton.transform.position + 5.5f * Vector3.down + 0.5f * Vector3.left); list6.Add(playButton.transform.position); this.m_startContraptionTimeline.AddEvent(new PointerTimeLine.Wait(1f)); this.m_startContraptionTimeline.AddEvent(new PointerTimeLine.Move(list6, 2f)); this.m_startContraptionTimeline.AddEvent(new PointerTimeLine.Press()); this.m_startContraptionTimeline.AddEvent(new PointerTimeLine.Wait(0.5f)); this.m_startContraptionTimeline.AddEvent(new PointerTimeLine.Release()); this.m_startContraptionTimeline.AddEvent(new PointerTimeLine.Wait(0.75f)); this.m_startContraptionTimeline.AddEvent(new PointerTimeLine.Hide()); if (!this.m_tutorialBookOpened) { this.m_state = Tutorial.State.OpenBook; this.m_timeline = this.m_tutorialTimeline; this.m_timeline.Start(); } else if (WPFMonoBehaviour.levelManager.ContraptionProto.Parts.Count == 0) { this.m_state = Tutorial.State.DragPart; this.m_timeline = this.m_dragPartTimeline; this.m_timeline.Start(); } else if (!this.m_contraptionStarted) { this.m_state = Tutorial.State.StartContraption; this.m_timeline = this.m_startContraptionTimeline; this.m_timeline.Start(); } else { this.m_playing = false; } this.m_setupCompleted = true; }
public GameObject FindPartButton(ConstructionUI.PartDesc partDesc) { return(this.m_scrollList.FindButton(partDesc)); }