// DrawTile(x, y) internal void DrawRoadTile(ConstructConfig config, float x, float y, float scale) { if (RoadIndices == null) { // TileSet has no roads return; } int index = RoadIndices[(int)config]; DrawTile(index, x, y, scale); }
// DrawTile(x, y) internal void DrawRoadTile(ConstructConfig config, float x, float y, float scale) { if (RoadIndices == null) // TileSet has no roads return; int index = RoadIndices[(int)config]; DrawTile(index, x, y, scale); }
internal Construct(ConstructType setType) { Type = setType; Config = ConstructConfig.QuadPiece; }