public static FacilityTicket Create(Constants.FacilityType facility) { FacilityTicket newTicket = Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/UI/FacilityTicket")).GetComponent <FacilityTicket>(); newTicket.TargetFacility = facility; newTicket.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Sprites/UI/Facilities/" + facility.ToString()); newTicket.transform.SetParent(null); return(newTicket); }
public void SetFacility(Constants.FacilityType facility) { this.SelectedFacility = facility; VisitorManager.Instance.OnFacilitySelected(); }