public static void Broadcast(Constants.EVENT_IDS id, object content = null) { Broadcast(id, new object[] { content }); }
public static void Broadcast(Constants.EVENT_IDS id, object[] content) { Debug.Log("SENT " + id.ToString()); PhotonNetwork.RaiseEvent((byte)id, content, true, RaiseEventOptions.Default); }
/// <summary> /// Handles the events received by the client. /// </summary> /// <param name="eventCode">Event code.</param> /// <param name="content">Content.</param> /// <param name="senderId">Sender identifier.</param> private void handler(byte eventCode, object content, int senderId) { object[] c = (object[])content; Constants.EVENT_IDS eventID = (Constants.EVENT_IDS)eventCode; Debug.Log("RECEIVED : " + eventID + " FROM " + senderId); Debug.Log("Handler count : "); Debug.Log(PhotonNetwork.OnEventCall.GetInvocationList().Length); switch (eventID) { case Constants.EVENT_IDS.LOAD_SCENE: _round++; _engine.Reset(); _engine.LoadScene((Constants.MAPS_IDS)c[0]); return; case Constants.EVENT_IDS.SCENE_LOADED: if (!PhotonNetwork.isMasterClient) { return; } _engine.PlayerLoadedScene(); return; case Constants.EVENT_IDS.SPAWN_PLAYER: if (PhotonNetwork.isMasterClient) { Debug.LogError("Asked to spawn a player, but we are the master client"); return; } _engine.CreatePlayer(); return; case Constants.EVENT_IDS.PLAYER_SPAWNED: if (!PhotonNetwork.isMasterClient) { return; } _engine.PlayerSpawned(); return; case Constants.EVENT_IDS.REMOVE_WALLS: if (PhotonNetwork.isMasterClient) { return; } _engine.RemoveWalls(); return; case Constants.EVENT_IDS.SPAWN_POWERUP: _engine.SpawnPowerup((Vector3)c[0], (Constants.POWERUP_IDS)c[1]); return; case Constants.EVENT_IDS.IMPAIR_VISION_EFFECT: _engine.FPSCamera.GetComponent <CameraFilterPack_FX_Glitch1>().enabled = true; Invoke("removeVisionImpaired", Constants.VISION_IMPAIRED_POWERUP_DURATION); return; case Constants.EVENT_IDS.BAZOOKA_SHOT: _engine.BazookaShoot((Vector3)c[0], (Quaternion)c[1], (Vector3)c[2]); return; case Constants.EVENT_IDS.END_GAME: EndGame((string[])c); return; case Constants.EVENT_IDS.CHAT_MESSAGE: _chat.ReceiveMessage((string)c[0], (string)c[1]); return; case Constants.EVENT_IDS.SWAP_PARTICLES: _engine.SwapParticles((Vector3)c[0]); return; case Constants.EVENT_IDS.COOLDOWN_REFRESH_PARTICLES: _engine.CooldownRefreshParticles((Vector3)c[0]); return; case Constants.EVENT_IDS.VISION_IMPAIRED_PARTICLES: _engine.VisionImpairedParticles((Vector3)c[0]); return; default: Debug.LogError("UNKNOWN EVENT"); return; } }