// Use this for initialization void Start() { ftr = GetComponent <FadeToRed> (); cfm = GetComponent <ConstantForwardMotion> (); cft = GetComponent <ConstantFaceTransform> (); RedCrosshair = Resources.Load("RedCrosshair") as GameObject; }
void Awake() { cft = GetComponent <ConstantFaceTransform> (); Invoke("SwitchTargets", Random.Range(playerFocusTimeMin, playerFocusTimeMax)); }