Esempio n. 1
0
        /// <summary>
        /// Generates the BrainF runtime environment.
        /// </summary>
        private void GenerateHeader()
        {
            this.module = new Module(this.context, "BrainF");

            // === Function prototypes =========================================
            Function memsetFunction = Intrinsic.GetDecleration(this.module, IntrinsicType.memset,
                Type.GetInteger8PointerType(this.context), Type.GetInteger32Type(this.context));

            // declare i32 @getchar()
            this.getcharFunction = (Function)this.module.GetOrInsertFunction("getchar",
                new FunctionType(Type.GetInteger32Type(this.context)));

            // declare i32 @putchar(i32)
            this.putcharFunction = (Function)this.module.GetOrInsertFunction("putchar",
                new FunctionType(Type.GetInteger32Type(this.context), Type.GetInteger32Type(this.context)));

            // === Function header =============================================

            // define void @brainf()
            this.brainfFunction = (Function)this.module.GetOrInsertFunction("brainf",
                new FunctionType(Type.GetVoidType(this.context)));

            this.builder = new IRBuilder(new BasicBlock(
                this.context, this.brainfFunction, "brainf"));

            // %arr = malloc i8, i32 %d
            Constant valMemory = new Constant(this.context, 32, this.totalMemory);
            BasicBlock bb = this.builder.GetInsertBlock();
            Type intType = Type.GetInteger32Type(this.context);
            Type byteType = Type.GetInteger8Type(this.context);
            Constant allocsize = new Constant(byteType);
            allocsize.TruncOrBitCast(intType);
            Instruction pointerArray = CallInstruction.CreateMalloc(bb, intType, byteType, allocsize, valMemory, "arr");
            bb.PushBack(pointerArray);

            // call void @llvm.memset.
            CallInstruction memsetCall = this.builder.CreateCall(
                memsetFunction,
                pointerArray,
                new Constant(this.context, 8, 0),
                valMemory,
                new Constant(this.context, 32, 1),
                new Constant(this.context, 1, 0));
            memsetCall.TailCall = false;

            //
            this.currentHead = this.builder.CreateGEP(
                pointerArray, new Constant(this.context, 32, this.totalMemory / 2), "head");

            // Footer
            this.endBlock = new BasicBlock(this.context, this.brainfFunction, "brainf");
            this.endBlock.PushBack(CallInstruction.CreateFree(pointerArray, this.endBlock));

            ReturnInstruction.Create(this.context, this.endBlock);
        }