private System.Collections.IEnumerator LoadSceneAsync(Constant.GameScenes scene) { AsyncOperation asyncOp = SceneManager.LoadSceneAsync((int)scene); while (!asyncOp.isDone) { yield return(null); } m_CurrentScene = scene; m_IsExecutingSceneLoading = false; }
public void StartSceneTransition(Constant.GameScenes scene) { if (m_IsExecutingSceneLoading) { return; } if (scene == m_CurrentScene) { return; } m_IsExecutingSceneLoading = true; StartCoroutine(LoadSceneAsync(scene)); }
private void Start() { m_CurrentScene = (Constant.GameScenes)SceneManager.GetActiveScene().buildIndex; }