void valueInitialize() { _Acceleration = 0; oldXRotation = transform.rotation.eulerAngles.x; oldYRotation = transform.rotation.eulerAngles.y; oldZRotation = transform.rotation.eulerAngles.z; _gravity = _constval.GetGravity(); propellerDiameter = _constval.GetPropellerDiameter(); propellerVelocity = _constval.GetAngularVelocity(); maxRPM = _constval.GetMaxRPM(); airDensity = _constval.GetAirDensity(); thrustCoefficient = _constval.GetC_T(); powerCoefficient = _constval.GetC_Pow(); linearDragCoefficient = _constval.GetClin(); AngularDragCoefficient = _constval.GetC_AngularDrag(); }
// Use this for initialization void Awake() { _constval = GetComponent <ConstValue> (); _rigidbody = GetComponent <Rigidbody>(); transform = GetComponent <Transform> (); _gravity = _constval.GetGravity(); }
void updateEnvironmentForce() { _gravity = _constval.GetGravity() * (1 - (transform.position.y / _constval.GetEarthRadius())); // print (_gravity); }