string ActionString(ConstFile.Actions act) { string retString = string.Empty; switch (act) { case ConstFile.Actions.ATTACK: retString = "attack"; break; case ConstFile.Actions.MOVE_BACK: retString = "move back"; break; case ConstFile.Actions.MOVE_ENEMY: retString = "move towards enemy"; break; case ConstFile.Actions.MOVE_FORWARD: retString = "move forward"; break; case ConstFile.Actions.REST: retString = "rest"; break; } return(retString); }
public PlayInstructs(Actions newAct, ConstFile.Notes newNote, float yPos, Puppet u) { action = newAct; note = newNote; y = yPos; unit = u; }
public ConditionalItem() { cond1Val = 0; cond2Val = 0; cond1Ind = ConstFile.ConditionOptions.ENEMY_DISTANCE; greater = true; cond2Ind = ConstFile.ConditionOptions.VALUE; action = ConstFile.Actions.REST; note = ConstFile.Notes.QUARTER; }