public static void Render(CharRenderBuffer <float> buffer) { char[] outputChars = buffer.GetRenderBuffer(); int cursorPos = buffer.Width - 1; if (CRenderSettings.IsCountFrames) { cursorPos = DisplayString(outputChars, DisplayNumber(outputChars, cursorPos, _frameCounts) - 1, "Frame:") - 1; } if (CRenderSettings.IsShowFPS) { cursorPos = DisplayString(outputChars, DisplayNumber(outputChars, cursorPos, JMath.RoundToInt(1000f / DeltaMS)) - 1, "FPS:") - 1; } _frameCounts++; ConsoleExtension.Output(outputChars); }