private void OnMessage(object sender, MessageRecieveEventArgs eventArgs)
        {
            var address = eventArgs.Handler.GetRemoteAddress();

            if (address != null)
            {
                Console.WriteLine("New message from {0}: {1}", address, eventArgs.Message);
            }

            try
            {
                if (eventArgs.Message.Length == 0) //ETB keep alive packet
                {
                    //send keep alive back
                    ConnectionEndpoint.SendFromServer(eventArgs.Handler, String.Empty);
                }
                else
                {
                    BehaviorChooser.HandleMessage((dynamic)XmlMessageConverter.ToObject(eventArgs.Message), this,
                                                  eventArgs.Handler);
                }
            }
            catch (Exception e)
            {
                ConsoleDebug.Error(e.Message);
            }

            //ConnectionEndpoint.SendFromServer(eventArgs.Handler, eventArgs.Message);
        }
Esempio n. 2
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 public void Move(MoveType direction)
 {
     if (previousLocation != null && game.Location != null && game.Location.x == previousLocation.x && game.Location.y == previousLocation.y)
     {
         ConsoleDebug.Error("Snake time! =====================================");
         //if (direction==MoveType.up)
         //    direction=MoveType.right;
         //else if (direction == MoveType.right)
         //    direction = MoveType.down;
         //else if (direction == MoveType.down)
         //    direction = MoveType.left;
         //else
         //    direction = MoveType.up;
         direction = RandomMoveType();
     }
     previousLocation = new Common.Schema.Location() { x = game.Location.x, y = game.Location.y };
     Move m = new Move()
     {
         direction = direction,
         directionSpecified = true,
         gameId = game.GameId,
         playerGuid = game.Guid
     };
     Send(XmlMessageConverter.ToXml(m));
 }
        public void HandleMessage(PlayerDisconnected message, Socket handler)
        {
            ConsoleDebug.Error($"Player disconnected! Player id: {message.playerId}");
            var player = Players.First(p => p.Id == message.playerId);

            TeamBlue.Players.Remove(player);
            TeamRed.Players.Remove(player);
            if (TeamRed.Players.Count + TeamBlue.Players.Count == 0)
            {
                GameInProgress = false;
            }
        }
Esempio n. 4
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        static void ValidationEventHandler(object sender, ValidationEventArgs e)
        {
            ConsoleDebug.Error("\n ERROR IN VALIDATION\n ");

            switch (e.Severity)
            {
            case XmlSeverityType.Error:
                Console.WriteLine("Error: {0}", e.Message);
                throw new  XmlException();
                break;

            case XmlSeverityType.Warning:
                Console.WriteLine("Warning {0}", e.Message);
                throw new XmlException();
                break;
            }
        }
        public static void HandleMessage(JoinGame request, CommunicationServer server, Socket handler)
        {
            if (request == null)
            {
                return;
            }

            //if (server.startedGames.Contains(request.gameName))
            //{
            //    ConsoleDebug.Error("Game already started");
            //    return;
            //}


            Game.IGame g = server.RegisteredGames.GetGameByName(request.gameName);
            if (g == null)
            {
                ConsoleDebug.Error("Game with specified name not found");
                return;
            }
            if (g.HasStarted)
            {
                ConsoleDebug.Error("Game already started");
                return;
            }

            lock (joinLock)
            {
                request.playerId          = server.IdForNewClient();
                request.playerIdSpecified = true;
                server.Clients.Add(request.playerId, handler);
                g.Players.Add(new Game.Player {
                    Id = request.playerId
                });
            }

            var response = XmlMessageConverter.ToXml(request);

            server.ConnectionEndpoint.SendFromServer(g.GameMaster, response);
            return;
        }