public void Setup() { ConsoleColors.Reset(); _p1 = new Player("1", "one", "http://test/one", new Position(1, 1), 0, "true"); _p2 = new Player("2", "two", "http://test/two", new Position(1, 1), 0, "true"); _p3 = new Player("3", "three", "http://test/three", new Position(1, 1), 0, "true"); // not explicitly added here _p4 = new Player("4", "four", "http://test/four", new Position(1, 1), 0, "true"); // not explicitly added here _players = new List <Player>(); _players.Add(_p1); _players.Add(_p2); _gameState = GameState.MakeInitialGameState( _players, new TurnCount(_turnCountDefault, _iConfigProvider), new GridSize(_gridColumnsDefault, _gridRowsDefault, _iConfigProvider), new StandardCollisions(), new StandardEndGame()); }