public ConsoleInput(Console.IViewer viewer) { _Viewer = viewer; _Doskey = new Doskey(10); _Prompt = ">>"; }
protected WindowConsole() { _AutoPowerRegulator = new AutoPowerRegulator(new PowerRegulator()); Viewer = new ConsoleViewer(); _Input = new ConsoleInput(Viewer); _Console = new Console(_Input, Viewer); _Updater = new Updater(); }
public ClientHandler(int id, IConnectProviderable client, Command command, Console.IViewer viewer) { _Id = id; _Client = client; _Command = command; _Viewer = viewer; _Updater = new Updater(); }
protected WindowConsole(Console.IViewer viewer, Console.IInput input) { _AutoPowerRegulator = new AutoPowerRegulator(new PowerRegulator()); Viewer = viewer; _Input = input; _Console = new Console(_Input, Viewer); _Updater = new Updater(); }
public ConsoleInput(Console.IViewer viewer) { _Viewer = viewer; _Doskey = new Doskey(10); _Prompt = ">>"; _KeyReader = new ConsoleKeyReader(); }
public Client(Console.IViewer view, Command command) { Enable = true; _Machine = new StageMachine(); _View = view; _Command = command; Selector = new GameModeSelector <TUser>(_Command, _View); }
ICommandParsable <IUser> IUserFactoty <IUser> .SpawnParser(Command command, Console.IViewer view, IUser user) { return(new CommandParser(command, view, user)); }
public CommandParser(Command command, Console.IViewer view, IUser user) { this.command = command; this.view = view; this.user = user; }
public ConsoleInput(Console.IViewer viewer) { _Viewer = viewer; }