Esempio n. 1
0
        public void Return(PlayerMobile defender)
        {
            if (Team == null || Team.Deleted)
            {
                Delete();
                return;
            }

            if (defender == null || defender.Deleted)
            {
                return;
            }

            if (Team.FlagPodium != null && !Team.FlagPodium.Deleted)
            {
                MoveToWorld(Team.FlagPodium.Location.Clone3D(0, 0, Team.FlagPodium.ItemData.Height + 5), Team.FlagPodium.Map);
            }
            else
            {
                MoveToWorld(Team.HomeBase, Team.Battle.Options.Locations.Map);
            }

            NextAssault = DateTime.UtcNow;

            Conquests.CheckProgress <ItemConquest>(defender, this, "return");

            DamageInc = 0;
            Team.OnFlagReturned(defender);
            InvalidateCarrier();
        }
Esempio n. 2
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        public void Capture(PlayerMobile attacker)
        {
            if (Team == null || Team.Deleted || Team.Battle == null || Team.Battle.Deleted)
            {
                Delete();
                return;
            }

            if (attacker == null || attacker.Deleted)
            {
                return;
            }

            Team.OnFlagCaptured(attacker, GetEnemyTeam(attacker));
            InvalidateCarrier();
            DamageInc = 0;

            Conquests.CheckProgress <ItemConquest>(attacker, this, "capture");

            Delete();

            var team = Team.Battle.FindTeam <UOF_CTFTeam>(attacker);

            if (team != null)
            {
                attacker.SolidHueOverride = team.Color;
            }
        }
Esempio n. 3
0
        public override void OnItemAdded(Item item)
        {
            base.OnItemAdded(item);

            if (item.RootParent is PlayerMobile)
            {
                Conquests.CheckProgress <ObtainConquest>((PlayerMobile)item.RootParent, item);
            }
        }
Esempio n. 4
0
        public void Target(Mobile m)
        {
            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237);                   // Target can not be seen.
            }
            else if (m == Caster)
            {
                Caster.SendLocalizedMessage(501039);                   // Thou can not resurrect thyself.
            }
            else if (!Caster.Alive)
            {
                Caster.SendLocalizedMessage(501040);                   // The resurrecter must be alive.
            }
            else if (m.Alive)
            {
                Caster.SendLocalizedMessage(501041);                   // Target is not dead.
            }
            else if (!Caster.InRange(m, 3))
            {
                Caster.SendLocalizedMessage(501042);                   // Target is not close enough.
            }
            else if (!m.Player)
            {
                Caster.SendLocalizedMessage(501043);                   // Target is not a being.
            }
            else if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
            {
                Caster.SendLocalizedMessage(501042);              // Target can not be resurrected at that location.
                m.SendLocalizedMessage(502391);                   // Thou can not be resurrected there!
            }
            else if (m.Region != null && m.Region.IsPartOf("Khaldun"))
            {
                Caster.SendLocalizedMessage(1010395);                   // The veil of death in this area is too strong and resists thy efforts to restore life.
            }
            else if (CheckBSequence(m, true))
            {
                SpellHelper.Turn(Caster, m);

                m.PlaySound(0x214);
                m.FixedEffect(0x376A, 10, 16);

                m.CloseGump(typeof(ResurrectGump));

                /*PlayerMobile pres = m as PlayerMobile;
                 *
                 * if (pres.MurderBounty > 0)
                 *      m.SendGump( new ResurrectGump( m, Caster, pres.MurderBounty ) );
                 * else*/
                m.SendGump(new ResurrectGump(m, Caster));

                Conquests.CheckProgress <ResConquest>(Caster as PlayerMobile, m);
            }

            FinishSequence();
        }
Esempio n. 5
0
        public override void OnMemberDeath(PlayerMobile pm)
        {
            base.OnMemberDeath(pm);

            var pk = pm.GetLastKiller <PlayerMobile>(true);

            if (pk != null)
            {
                Conquests.CheckProgress <BattleKillConquest>(pk, pm);
            }
        }
Esempio n. 6
0
        public void Steal(PlayerMobile attacker)
        {
            if (Team == null || Team.Deleted || Team.Battle == null || Team.Battle.Deleted)
            {
                Delete();
                return;
            }

            if (attacker == null || attacker.Deleted || attacker == _Carrier || attacker.Backpack == null ||
                attacker.Backpack.Deleted)
            {
                return;
            }

            if (NextAssault > DateTime.UtcNow)
            {
                attacker.SendMessage(
                    54, "This flag cannot be picked up for another {0} seconds.", (NextAssault - DateTime.UtcNow).Seconds);
                return;
            }

            Item flag = attacker.Backpack.FindItemByType <UOF_CTFFlag>();

            if (flag != null)
            {
                attacker.SendMessage("You may only carry one flag at any given time!");
                return;
            }

            if (!attacker.Backpack.TryDropItem(attacker, this, true))
            {
                return;
            }

            _Carrier = attacker;

            attacker.SolidHueOverride = 2498;

            Conquests.CheckProgress <ItemConquest>(attacker, this, "assault");

            Team.OnFlagStolen(attacker, GetEnemyTeam(attacker));
            InvalidateCarrier();
        }
Esempio n. 7
0
        public virtual bool Eat(Mobile from)
        {
            int oldHunger = from.Hunger;

            // Fill the Mobile with FillFactor
            if (CheckHunger(from))
            {
                // Play a random "eat" sound
                from.PlaySound(Utility.Random(0x3A, 3));

                if (from.Body.IsHuman && !from.Mounted)
                {
                    from.Animate(34, 5, 1, true, false, 0);
                }

                if (m_Poison != null)
                {
                    from.ApplyPoison(m_Poisoner, m_Poison);
                }

                //EventSink.InvokeOnConsume(new OnConsumeEventArgs(from, this, from.Hunger - oldHunger));

                if (from is PlayerMobile)
                {
                    Conquests.CheckProgress <ItemConquest>((PlayerMobile)from, this, from.Hunger - oldHunger);

                    //CheckProgress<ConsumeItemConquest>((PlayerMobile)e.Consumer, e);
                }

                Consume();

                return(true);
            }

            return(false);
        }
Esempio n. 8
0
        public override bool OnDragDrop(Mobile from, Item dropped)
        {
            // trigger returns true if returnoverride
            if (XmlScript.HasTrigger(this, TriggerName.onDragDrop) &&
                UberScriptTriggers.Trigger(this, from, TriggerName.onDragDrop, dropped))
            {
                return(true);
            }

            bool bReturn = false;

            if (dropped is Head2)
            {
                var h = (Head2)dropped;

                if (h.Player == null || h.Player.Deleted)
                {
                    Say("This belonged to a nobody!");
                    h.Delete();
                    return(true);
                }

                if (h.Player != null)
                {
                    Mobile mob = h.Player;

                    from.CloseGump(typeof(HeadNegotiateGump));
                    mob.CloseGump(typeof(HeadOwnerListGump));

                    if (mob.Kills >= 5 && !h.Expired)
                    {
                        if (!h.Player.InStat)
                        {
                            LoggingCustom.Log("MurdererNegotiate.txt", DateTime.Now + "\t" + mob + "\t" + "STATTED by " + from.Name);

                            if (CentralGump.EnsureProfile(mob as PlayerMobile).BuyHead)
                            {
                                if (PendingStatloss == null)
                                {
                                    PendingStatloss = new List <HeadTurnInObj>();
                                }

                                if (PendingStatlossTimer == null || !PendingStatlossTimer.Running)
                                {
                                    PendingStatlossTimer = new InternalTimer();
                                    PendingStatlossTimer.Start();
                                }

                                if (!PendingStatloss.Exists(x => x.HeadOwner == mob as PlayerMobile))
                                {
                                    var headobject = new HeadTurnInObj(DateTime.UtcNow + TimeSpan.FromMinutes(5), from as PlayerMobile, mob as PlayerMobile);
                                    PendingStatloss.Add(headobject);

                                    Conquests.CheckProgress <ItemConquest>(from as PlayerMobile, h, "turnin");
                                    bReturn = true;
                                    h.Delete();
                                }
                                else
                                {
                                    from.SendMessage(61,
                                                     "This player is currently pending statloss.  Try to turn the head in again in 5 minutes.");
                                }
                            }
                            else
                            {
                                Conquests.CheckProgress <ItemConquest>(from as PlayerMobile, h, "turnin");
                                bReturn = true;
                                BeginSkillLoss(mob);
                                h.Delete();
                            }

                            if (mob.Kills <= 10)
                            {
                                Say("My thanks for slaying this vile person.");
                            }

                            if (mob.Kills > 10 && mob.Kills < 25)
                            {
                                Say("Thank you for ridding Brittania of this evil fiend.");
                            }

                            if (mob.Kills >= 25)
                            {
                                Say("Thank you for destroying " + mob.Name + ", Britannia is a much safer place with that scum gone.");
                            }
                        }
                        else                         //Owner of head is currently in statloss
                        {
                            Say("Begone.  This murderer has already met justice!");
                            Say("I'll take that head, you just run along now.");
                            bReturn = true;
                            h.Delete();
                        }
                    }
                    else if (h.Expired)                     //if head is decayed, set to true and change hue
                    {
                        Say("Why are you trying to give me this decayed piece of trash?");
                        h.Expire();
                    }
                    else
                    {
                        Say("You disgusting miscreant!  Why are you giving me an innocent person's head?");
                    }
                }
                else
                {
                    Say("I suspect treachery....");
                    Say("I'll take that head, you just run along now.");
                    bReturn = true;
                    h.Delete();
                }
            }

            return(bReturn);
        }
Esempio n. 9
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        public virtual bool OnDrink(Mobile from)
        {
            if (from == null || from.Deleted)
            {
                return(false);
            }

            int oldThirst = from.Thirst;

            from.PlaySound(Utility.RandomList(0x30, 0x2D6));

            if (from.Stam < from.StamMax)
            {
                from.Stam += Utility.Random(2, 4);                 //restore some stamina
            }

            if (ContainsAlchohol)
            {
                from.Thirst = Math.Max(0, Math.Min(20, from.Thirst + _Quantity));

                from.SendMessage("You feel more thirsty from drinking the alcoholic beverage.");

                CheckBAC(from, _Quantity);
                CheckHeaveTimer(from);
            }
            else
            {
                from.Thirst = Math.Max(0, Math.Min(20, from.Thirst - _Quantity));

                if (from.Thirst > 15)
                {
                    from.SendMessage("You drink the beverage, but are still extremely thirsty.");
                }
                else if (from.Thirst > 10)
                {
                    from.SendMessage("You drink the beverage and begin to feel more satiated.");
                }
                else if (from.Thirst > 5)
                {
                    from.SendMessage("After drinking the beverage, you feel much less thirsty.");
                }
                else if (from.Thirst > 0)
                {
                    from.SendMessage("You feel quite full after drinking the beverage.");
                }
                else
                {
                    from.SendMessage("You manage to drink the beverage, but are stuffed!");
                }
            }

            //EventSink.InvokeOnConsume(new OnConsumeEventArgs(from, this, from.Thirst - oldThirst));

            if (from is PlayerMobile)
            {
                Conquests.CheckProgress <ItemConquest>((PlayerMobile)from, this);

                //CheckProgress<ConsumeItemConquest>((PlayerMobile)e.Consumer, e);
            }

            ApplyPoison(from);
            return(true);
        }
Esempio n. 10
0
        public override bool Eat(Mobile from)
        {
            int oldHunger = from.Hunger;

            // Fill the Mobile with FillFactor
            if (CheckHunger(from))
            {
                if (Owner != null)
                {
                    if (Owner.RawInt > from.RawInt)
                    {
                        from.PrivateOverheadMessage(
                            MessageType.Label,
                            54,
                            true,
                            "Yup, you definitely feel smarter after eating " + Owner.Name + "'s brain.",
                            from.NetState);
                        //SpellHelper.AddStatBonus(from, from, StatType.Int, true);
                    }
                    else if (Owner.RawInt == from.RawInt)
                    {
                        from.PrivateOverheadMessage(
                            MessageType.Label,
                            54,
                            true,
                            "You don't feel any different after eating " + Owner.Name + "'s brain.",
                            from.NetState);
                    }
                    else if (Owner.RawInt < from.RawInt)
                    {
                        from.PrivateOverheadMessage(
                            MessageType.Label,
                            54,
                            true,
                            "You're pretty sure eating " + Owner.Name + "'s brain has made you not smart so good anymore.",
                            from.NetState);

                        //SpellHelper.AddStatCurse(from, from, StatType.Int, false);
                    }
                }
                // Play a random "eat" sound
                from.PlaySound(Utility.Random(0x3A, 3));

                if (from.Body.IsHuman && !from.Mounted)
                {
                    from.Animate(34, 5, 1, true, false, 0);
                }

                if (Poison != null)
                {
                    from.ApplyPoison(Poisoner, Poison);
                }

                //EventSink.InvokeOnConsume(new OnConsumeEventArgs(from, this, from.Hunger - oldHunger));

                if (from is PlayerMobile)
                {
                    Conquests.CheckProgress <ItemConquest>((PlayerMobile)from, this, from.Hunger - oldHunger);

                    //CheckProgress<ConsumeItemConquest>((PlayerMobile)e.Consumer, e);
                }

                Consume();

                return(true);
            }

            return(false);
        }
Esempio n. 11
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                protected override void OnTick()
                {
                    m_Count++;

                    DamageEntry de           = m_Creature.FindMostRecentDamageEntry(false);
                    bool        alreadyOwned = m_Creature.Owners.Contains(m_Tamer);

                    if (!m_Tamer.InRange(m_Creature, m_Creature.EraAOS ? 7 : 6))
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502795, m_Tamer.NetState);
                        // You are too far away to continue taming.
                        Stop();
                    }
                    else if (!m_Tamer.CheckAlive())
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502796, m_Tamer.NetState);
                        // You are dead, and cannot continue taming.
                        Stop();
                    }
                    else if (!m_Tamer.CanSee(m_Creature) || !m_Tamer.InLOS(m_Creature) || !CanPath())
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Tamer.SendLocalizedMessage(1049654);
                        // You do not have a clear path to the animal you are taming, and must cease your attempt.
                        Stop();
                    }
                    else if (!m_Creature.Tamable)
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049655, m_Tamer.NetState);
                        // That creature cannot be tamed.
                        Stop();
                    }
                    else if (m_Creature.Controlled)
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502804, m_Tamer.NetState);
                        // That animal looks tame already.
                        Stop();
                    }
                    else if (m_Creature.Owners.Count >= BaseCreature.MaxOwners && !m_Creature.Owners.Contains(m_Tamer))
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1005615, m_Tamer.NetState);
                        // This animal has had too many owners and is too upset for you to tame.
                        Stop();
                    }
                    else if (MustBeSubdued(m_Creature))
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1054025, m_Tamer.NetState);
                        // You must subdue this creature before you can tame it!
                        Stop();
                    }
                    else if (de != null && de.LastDamage > m_StartTime)
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502794, m_Tamer.NetState);
                        // The animal is too angry to continue taming.
                        Stop();
                    }
                    else if (m_Count < m_MaxCount)
                    {
                        m_Tamer.RevealingAction();

                        switch (Utility.Random(3))
                        {
                        case 0:
                            m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(502790, 4));
                            break;

                        case 1:
                            m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1005608, 6));
                            break;

                        case 2:
                            m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1010593, 4));
                            break;
                        }

                        if (!alreadyOwned)                         // Passively check animal lore for gain
                        {
                            m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
                        }

                        if (m_Creature.Paralyzed)
                        {
                            m_Paralyzed = true;
                        }
                    }
                    else
                    {
                        Skill tskill = m_Tamer.Skills[SkillName.AnimalLore];
                        Conquests.CheckProgress <SkillConquest>(m_Tamer as PlayerMobile, tskill);

                        tskill = m_Tamer.Skills[SkillName.AnimalTaming];
                        Conquests.CheckProgress <SkillConquest>(m_Tamer as PlayerMobile, tskill);

                        m_Tamer.RevealingAction();
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_BeingTamed.Remove(m_Creature);

                        if (m_Creature.Paralyzed)
                        {
                            m_Paralyzed = true;
                        }

                        if (!alreadyOwned)                         // Passively check animal lore for gain
                        {
                            m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
                        }

                        double minSkill = m_Creature.MinTameSkill + (m_Creature.Owners.Count * 6.0);

                        if (minSkill > -24.9 && CheckMastery(m_Tamer, m_Creature))
                        {
                            minSkill = -24.9;                             // 50% at 0.0?
                        }

                        minSkill += 24.9;

                        if (CheckMastery(m_Tamer, m_Creature) || alreadyOwned ||
                            m_Tamer.CheckTargetSkill(SkillName.AnimalTaming, m_Creature, minSkill - 25.0, minSkill + 25.0))
                        {
                            if (m_Creature.Owners.Count == 0)                             // First tame
                            {
                                if (m_Creature is GreaterDragon)
                                {
                                    ScaleSkills(m_Creature, 0.72, 0.90);                                     // 72% of original skills trainable to 90%
                                    m_Creature.Skills[SkillName.Magery].Base = m_Creature.Skills[SkillName.Magery].Cap;
                                    // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
                                }
                                else if (m_Paralyzed)
                                {
                                    ScaleSkills(m_Creature, 0.86);                                     // 86% of original skills if they were paralyzed during the taming
                                }
                                else
                                {
                                    ScaleSkills(m_Creature, 0.90);                                     // 90% of original skills
                                }

                                if (m_Creature.StatLossAfterTame)
                                {
                                    ScaleStats(m_Creature, 0.50);
                                }
                            }

                            if (alreadyOwned)
                            {
                                m_Tamer.SendLocalizedMessage(502797);                                 // That wasn't even challenging.
                            }
                            else
                            {
                                m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502799, m_Tamer.NetState);
                                // It seems to accept you as master.
                                m_Creature.Owners.Add(m_Tamer);
                            }

                            m_Creature.SetControlMaster(m_Tamer);
                            m_Creature.IsBonded  = false;
                            m_Creature.Combatant = null;
                            m_Creature.Warmode   = false;

                            if (!alreadyOwned)
                            {
                                Conquests.CheckProgress <CreatureTamingConquest>(m_Tamer as PlayerMobile, m_Creature);
                            }

                            Conquests.CheckProgress <ObtainConquest>(m_Tamer as PlayerMobile, m_Creature);

                            m_Creature.ControlOrder  = OrderType.Follow;
                            m_Creature.ControlTarget = m_Tamer;

                            DiscordanceInfo info = Discordance.GetDiscord(m_Creature);
                            if (info != null && info.From == m_Tamer)
                            {
                                info.Ending  = true;
                                info.EndTime = DateTime.UtcNow + TimeSpan.FromSeconds(15);
                            }
                        }
                        else
                        {
                            m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502798, m_Tamer.NetState);
                            // You fail to tame the creature.
                        }
                    }
                }
Esempio n. 12
0
        private void Sigil_OnTarget(Mobile from, object obj)
        {
            if (Deleted || !IsChildOf(from.Backpack))
            {
                return;
            }

            #region Give To Mobile
            if (obj is Mobile)
            {
                if (obj is PlayerMobile)
                {
                    PlayerMobile targ = (PlayerMobile)obj;

                    Faction toFaction   = Faction.Find(targ);
                    Faction fromFaction = Faction.Find(from);

                    if (toFaction == null)
                    {
                        from.SendLocalizedMessage(1005223);                           // You cannot give the sigil to someone not in a faction
                    }
                    else if (fromFaction != toFaction)
                    {
                        from.SendLocalizedMessage(1005222);                           // You cannot give the sigil to someone not in your faction
                    }
                    else if (Sigil.ExistsOn(targ))
                    {
                        from.SendLocalizedMessage(1005220);                           // You cannot give this sigil to someone who already has a sigil
                    }
                    else if (!targ.Alive)
                    {
                        from.SendLocalizedMessage(1042248);                           // You cannot give a sigil to a dead person.
                    }
                    else if (!from.InRange(targ, 1))
                    {
                        from.SendLocalizedMessage(1042249);                           // Your arms aren't long enough to give them the sigil from this distance.
                    }
                    else if (targ.Region.IsPartOf(typeof(HouseRegion)))
                    {
                        from.SendLocalizedMessage(1042243);                           // A strong magical energy prevents you from giving them the sigil.
                    }
                    else if (from.NetState != null && targ.NetState != null)
                    {
                        Container pack = targ.Backpack;

                        if (pack != null)
                        {
                            pack.DropItem(this);
                        }
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1005221);                       //You cannot give the sigil to them
                }
            }
            #endregion
            else if (obj is BaseMonolith)
            {
                #region Put in Stronghold
                if (obj is StrongholdMonolith)
                {
                    StrongholdMonolith m = (StrongholdMonolith)obj;

                    if (m.Faction == null || m.Faction != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042246);                           // You can't place that on an enemy monolith
                    }
                    else if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042247);                           // That is not the correct faction monolith
                    }
                    else
                    {
                        m.Sigil = this;

                        Faction newController = m.Faction;
                        Faction oldController = m_Corrupting;

                        if (oldController == null)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController);
                            }
                        }
                        else if (m_GraceStart > DateTime.MinValue && (m_GraceStart + CorruptionGrace) < DateTime.UtcNow)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController);                                   // grace time over, reset period
                            }
                            else
                            {
                                ClearCorrupting();
                            }

                            m_GraceStart = DateTime.MinValue;
                        }
                        else if (newController == oldController)
                        {
                            m_GraceStart = DateTime.MinValue;                             // returned within grace period
                        }
                        else if (m_GraceStart == DateTime.MinValue)
                        {
                            m_GraceStart = DateTime.UtcNow;
                        }

                        m_PurificationStart = DateTime.MinValue;
                    }
                }
                #endregion

                #region Put in Town
                else if (obj is TownMonolith)
                {
                    TownMonolith m = (TownMonolith)obj;

                    if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042245);                           // This is not the correct town sigil monolith
                    }
                    else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042244);                           // Your faction did not corrupt this sigil.  Take it to your stronghold.
                    }
                    else
                    {
                        m.Sigil = this;

                        m_Corrupting        = null;
                        m_PurificationStart = DateTime.UtcNow;
                        m_CorruptionStart   = DateTime.MinValue;

                        if (from is PlayerMobile)
                        {
                            Conquests.CheckProgress <ItemConquest>((PlayerMobile)from, this);
                        }

                        m_Town.Capture(m_Corrupted);
                        m_Corrupted = null;
                    }
                }
                #endregion
            }
            else
            {
                from.SendLocalizedMessage(1005224);                     //	You can't use the sigil on that
            }

            Update();
        }
Esempio n. 13
0
        private void Power_OnTarget(Mobile fromMobile, object obj, object state)
        {
            var from = state as Player;

            var to = obj as Mobile;

            if (to == null)
            {
                EthicCaster.Mobile.SendMessage(54, "You must target a dead ally or bonded pet!");
                return;
            }
            if (!to.Alive && to is PlayerMobile && !(to.Region.IsPartOf(typeof(HouseRegion))))
            {
                to.PlaySound(0x214);
                to.FixedEffect(0x376A, 10, 16);
                to.CloseGump(typeof(ResurrectGump));
                to.SendGump(new ResurrectGump(to, EthicCaster.Mobile));
            }
            else if (to.IsDeadBondedPet && !(EthicCaster.Mobile.Region.IsPartOf(typeof(HouseRegion))))
            {
                var pet = to as BaseCreature;

                if (pet != null)
                {
                    if (pet.Map == null || !pet.Map.CanFit(pet.Location, 16, false, false))
                    {
                        EthicCaster.Mobile.SendMessage(54, "Target cannot be resurrected at that location.");
                    }

                    if (pet.IsDeadPet)
                    {
                        Mobile master = pet.ControlMaster;

                        if (master != null && EthicCaster.Mobile == master)
                        {
                            pet.ResurrectPet();

                            foreach (Skill s in pet.Skills)
                            {
                                s.Base -= 0.1;
                            }
                            Conquests.CheckProgress <ResConquest>(master as PlayerMobile, pet);
                        }
                        else if (master != null && master.InRange(pet, 3))
                        {
                            EthicCaster.Mobile.SendMessage(54, "You were able to resurrect the creature.");

                            master.CloseGump(typeof(PetResurrectGump));
                            master.SendGump(new PetResurrectGump(EthicCaster.Mobile, pet));

                            Conquests.CheckProgress <ResConquest>(EthicCaster.Mobile as PlayerMobile, pet);
                        }
                        else
                        {
                            bool found = false;

                            List <Mobile> friends = pet.Friends;

                            for (int i = 0; friends != null && i < friends.Count; ++i)
                            {
                                Mobile friend = friends[i];

                                if (!friend.InRange(pet, 3))
                                {
                                    continue;
                                }

                                EthicCaster.Mobile.SendMessage(54, "You were able to resurrect the creature.");

                                friend.CloseGump(typeof(PetResurrectGump));
                                friend.SendGump(new PetResurrectGump(EthicCaster.Mobile, pet));

                                found = true;
                                Conquests.CheckProgress <ResConquest>(EthicCaster.Mobile as PlayerMobile, pet);
                                break;
                            }

                            if (!found)
                            {
                                EthicCaster.Mobile.SendMessage(54, "The pet owner must be near to attempt the resurrection.");
                            }
                        }
                    }
                }
            }
            else if (to.Region.IsPartOf(typeof(HouseRegion)))
            {
                EthicCaster.Mobile.SendMessage(54, "You cannot resurrect them while they are in a house.");
            }
            else
            {
                EthicCaster.Mobile.SendMessage(54, "You must target a dead ally or bonded pet!");
            }
            FinishInvoke(EthicCaster);
            FinishSequence();
        }
Esempio n. 14
0
            protected override void OnTick()
            {
                if (m_NextSkillTime != m_From.NextSkillTime || m_NextSpellTime != m_From.NextSpellTime || m_NextActionTime != m_From.NextActionTime)
                {
                    Terminate();
                    return;
                }

                if (m_LastMoveTime != m_From.LastMoveTime)
                {
                    m_From.SendLocalizedMessage(503023);                       // You cannot move around while digging up treasure. You will need to start digging anew.
                    Terminate();
                    return;
                }

                int z      = (m_Chest != null) ? m_Chest.Z + m_Chest.ItemData.Height : int.MinValue;
                int height = 16;

                if (z > m_Location.Z)
                {
                    height -= (z - m_Location.Z);
                }
                else
                {
                    z = m_Location.Z;
                }

                if (!m_Map.CanFit(m_Location.X, m_Location.Y, z, height, true, true, false))
                {
                    m_From.SendLocalizedMessage(503024);                       // You stop digging because something is directly on top of the treasure chest.
                    Terminate();
                    return;
                }

                m_Count++;

                m_From.RevealingAction();
                m_From.Direction = m_From.GetDirectionTo(m_Location);

                if (m_Count > 1 && m_Dirt1 == null)
                {
                    m_Dirt1 = new TreasureChestDirt();
                    m_Dirt1.MoveToWorld(m_Location, m_Map);

                    m_Dirt2 = new TreasureChestDirt();
                    m_Dirt2.MoveToWorld(new Point3D(m_Location.X, m_Location.Y - 1, m_Location.Z), m_Map);
                }

                if (m_Count == 5)
                {
                    m_Dirt1.Turn1();
                }
                else if (m_Count == 10)
                {
                    m_Dirt1.Turn2();
                    m_Dirt2.Turn2();
                }
                else if (m_Count > 10)
                {
                    if (m_Chest == null)
                    {
                        m_Chest = new TreasureMapChest(m_From, m_TreasureMap.Level, true);
                        m_Chest.MoveToWorld(new Point3D(m_Location.X, m_Location.Y, m_Location.Z - 15), m_Map);
                    }
                    else
                    {
                        m_Chest.Z++;
                    }

                    Effects.PlaySound(m_Chest, m_Map, 0x33B);
                }

                if (m_Chest != null && m_Chest.Location.Z >= m_Location.Z)
                {
                    Stop();
                    m_From.EndAction(typeof(TreasureMap));

                    m_Chest.Temporary         = false;
                    m_TreasureMap.Completed   = true;
                    m_TreasureMap.CompletedBy = m_From;

                    Conquests.CheckProgress <ItemConquest>(m_From as PlayerMobile, m_Chest);

                    int spawns;
                    switch (m_TreasureMap.Level)
                    {
                    case 0: spawns = 3; break;

                    case 1: spawns = 0; break;

                    default: spawns = 4; break;
                    }

                    for (int i = 0; i < spawns; ++i)
                    {
                        BaseCreature bc = Spawn(m_TreasureMap.Level, m_Chest.Location, m_Chest.Map, null, true);

                        if (bc != null)
                        {
                            m_Chest.Guardians.Add(bc);
                        }
                    }
                }
                else
                {
                    if (m_From.Body.IsHuman && !m_From.Mounted)
                    {
                        m_From.Animate(11, 5, 1, true, false, 0);
                    }

                    new SoundTimer(m_From, 0x125 + (m_Count % 2)).Start();
                }
            }
Esempio n. 15
0
        public override void OnDoubleClick(Mobile from)
        {
            if (Movable)
            {
                if (from.InRange(GetWorldLocation(), 1))
                {
                    if (!RequireFreeHand && !(from.FindItemOnLayer(Layer.TwoHanded) is BaseRanged) || HasFreeHand(from))
                    {
                        if (this is BaseExplosionPotion && Amount > 1)
                        {
                            var pot = GetType().CreateInstanceSafe <BaseExplosionPotion>();

                            if (pot != null)
                            {
                                Amount--;

                                if (from.Backpack != null && !from.Backpack.Deleted)
                                {
                                    from.Backpack.DropItem(pot);
                                }
                                else
                                {
                                    pot.MoveToWorld(from.Location, from.Map);
                                }

                                if (pot.Drink(from))
                                {
                                    //EventSink.InvokeOnConsume(new OnConsumeEventArgs(from, pot));

                                    if (from is PlayerMobile)
                                    {
                                        Conquests.CheckProgress <ItemConquest>((PlayerMobile)from, this);

                                        //CheckProgress<ConsumeItemConquest>((PlayerMobile)e.Consumer, e);
                                    }
                                }
                            }
                        }
                        else
                        {
                            if (Drink(from))
                            {
                                //EventSink.InvokeOnConsume(new OnConsumeEventArgs(from, pot));

                                if (from is PlayerMobile)
                                {
                                    Conquests.CheckProgress <ItemConquest>((PlayerMobile)from, this);

                                    //CheckProgress<ConsumeItemConquest>((PlayerMobile)e.Consumer, e);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(502172);                         // You must have a free hand to drink a potion.
                    }
                }
                else
                {
                    from.SendLocalizedMessage(502138);                     // That is too far away for you to use
                }
            }
        }
Esempio n. 16
0
        public void OnPlacement(Mobile from, Point3D p)
        {
            if (Deleted)
            {
                return;
            }

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
            }
            else if (from is PlayerMobile && ((PlayerMobile)from).Young)
            {
                from.SendMessage("You are too young to place a house.");
            }
            else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
            {
                from.SendLocalizedMessage(501271);                   // You already own a house, you may not place another!
            }
            else
            {
                ArrayList            toMove;
                Point3D              center = new Point3D(p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z);
                HousePlacementResult res    = HousePlacement.Check(from, m_MultiID, center, out toMove);

                switch (res)
                {
                case HousePlacementResult.Valid:
                {
                    BaseHouse house = GetHouse(from);
                    house.MoveToWorld(center, from.Map);

                    Conquests.CheckProgress <HousePlacementConquest>(from as PlayerMobile, house);

                    Delete();

                    for (int i = 0; i < toMove.Count; ++i)
                    {
                        object o = toMove[i];

                        if (o is Mobile)
                        {
                            ((Mobile)o).Location = house.BanLocation;
                        }
                        else if (o is Item)
                        {
                            ((Item)o).Location = house.BanLocation;
                        }
                    }

                    break;
                }

                case HousePlacementResult.MobileBlocking:
                {
                    from.SendMessage("There is somebody in the way, and you can't place on top of them!");
                    break;
                }

                case HousePlacementResult.ItemBlocking:
                {
                    from.SendMessage("There is an item in the way, and you can't place on top of them!");
                    break;
                }

                case HousePlacementResult.BadItem:
                case HousePlacementResult.BadLand:
                case HousePlacementResult.BadStatic:
                case HousePlacementResult.BadRegionHidden:
                {
                    from.SendLocalizedMessage(1043287);                               // The house could not be created here.  Either something is blocking the house, or the house would not be on valid terrain.
                    break;
                }

                case HousePlacementResult.NoSurface:
                {
                    from.SendMessage("The house could not be created here.  Part of the foundation would not be on any surface.");
                    break;
                }

                case HousePlacementResult.BadRegion:
                {
                    from.SendLocalizedMessage(501265);                               // Housing cannot be created in this area.
                    break;
                }

                case HousePlacementResult.BadRegionTemp:
                {
                    from.SendLocalizedMessage(501270);                               //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
                    break;
                }

                case HousePlacementResult.BadRegionRaffle:
                {
                    from.SendLocalizedMessage(1150493);                               // You must have a deed for this plot of land in order to build here.
                    break;
                }
                }
            }
        }
Esempio n. 17
0
        public void EndHeal()
        {
            StopHeal();

            int healerNumber;
            int patientNumber;

            bool playSound = true;
            bool checkRes  = false;
            bool checkPois = false;

            SkillName primarySkill   = GetPrimarySkill(m_Patient);
            SkillName secondarySkill = GetSecondarySkill(m_Patient);

            var petPatient = m_Patient as BaseCreature;

            if (!m_Healer.Alive)
            {
                healerNumber  = 500962;                // You were unable to finish your work before you died.
                patientNumber = -1;
                playSound     = false;
            }
            else if (!m_Healer.InRange(m_Patient, Bandage.GetRange(m_Healer.Expansion)))
            {
                healerNumber  = 500963;                // You did not stay close enough to heal your target.
                patientNumber = -1;
                playSound     = false;
            }
            else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet))
            {
                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing - 68.0) / 50.0) - (m_Slips * 0.02);

                //TODO: Dbl check doesn't check for faction of the horse here?
                if (((checkRes = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) ||
                    (m_Patient.EraSE && petPatient is FactionWarHorse && petPatient.ControlMaster == m_Healer))
                {
                    if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false))
                    {
                        healerNumber  = 501042;                        // Target can not be resurrected at that location.
                        patientNumber = 502391;                        // Thou can not be resurrected there!
                    }
                    else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun"))
                    {
                        healerNumber  = 1010395;                        // The veil of death in this area is too strong and resists thy efforts to restore life.
                        patientNumber = -1;
                    }
                    else
                    {
                        healerNumber  = 500965;                        // You are able to resurrect your patient.
                        patientNumber = -1;

                        m_Patient.PlaySound(0x214);
                        m_Patient.FixedEffect(0x376A, 10, 16);

                        if (petPatient != null && petPatient.IsDeadPet)
                        {
                            Mobile master = petPatient.ControlMaster;

                            if (master != null && m_Healer == master)
                            {
                                petPatient.ResurrectPet();

                                foreach (Skill s in petPatient.Skills)
                                {
                                    double skillloss = s.Base * 0.01;
                                    s.Base -= skillloss;
                                }
                                Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient);
                            }
                            else if (master != null && master.InRange(petPatient, 3))
                            {
                                healerNumber = 503255;                                 // You are able to resurrect the creature.

                                master.CloseGump(typeof(PetResurrectGump));
                                master.SendGump(new PetResurrectGump(m_Healer, petPatient));

                                Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient);
                            }
                            else
                            {
                                bool found = false;

                                List <Mobile> friends = petPatient.Friends;

                                for (int i = 0; friends != null && i < friends.Count; ++i)
                                {
                                    Mobile friend = friends[i];

                                    if (!friend.InRange(petPatient, 3))
                                    {
                                        continue;
                                    }

                                    healerNumber = 503255;                                     // You are able to resurrect the creature.

                                    friend.CloseGump(typeof(PetResurrectGump));
                                    friend.SendGump(new PetResurrectGump(m_Healer, petPatient));

                                    found = true;
                                    Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient);
                                    break;
                                }

                                if (!found)
                                {
                                    healerNumber = 1049670;                                     // The pet's owner must be nearby to attempt resurrection.
                                }
                            }
                        }
                        else
                        {
                            m_Patient.CloseGump(typeof(ResurrectGump));

                            /*PlayerMobile pres = m_Patient as PlayerMobile;
                             *
                             * if (pres.MurderBounty > 0)
                             *      m_Patient.SendGump( new ResurrectGump( m_Patient, m_Healer, pres.MurderBounty ) );
                             * else*/
                            m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer));
                            Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient);
                        }
                    }
                }
                else
                {
                    if (petPatient != null && petPatient.IsDeadPet)
                    {
                        healerNumber = 503256;                         // You fail to resurrect the creature.
                    }
                    else
                    {
                        healerNumber = 500966;                         // You are unable to resurrect your patient.
                    }

                    patientNumber = -1;
                }
            }
            else if (m_Patient.Poisoned)
            {
                m_Healer.SendLocalizedMessage(500969);                 // You finish applying the bandages.

                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02);

                if ((checkPois = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble())
                {
                    if (m_Patient.CurePoison(m_Healer))
                    {
                        healerNumber  = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons.
                        patientNumber = 1010059;                                // You have been cured of all poisons.
                    }
                    else
                    {
                        healerNumber  = -1;
                        patientNumber = -1;
                    }
                }
                else
                {
                    healerNumber  = 1010060;                    // You have failed to cure your target!
                    patientNumber = -1;
                }
            }
            else if (BleedAttack.IsBleeding(m_Patient))
            {
                healerNumber  = 1060088;                // You bind the wound and stop the bleeding
                patientNumber = 1060167;                // The bleeding wounds have healed, you are no longer bleeding!

                BleedAttack.EndBleed(m_Patient, false);
            }
            else if (MortalStrike.IsWounded(m_Patient))
            {
                healerNumber  = (m_Healer == m_Patient ? 1005000 : 1010398);
                patientNumber = -1;
                playSound     = false;
            }
            else if (m_Patient.Hits == m_Patient.HitsMax)
            {
                healerNumber  = 500967;                // You heal what little damage your patient had.
                patientNumber = -1;
            }
            else
            {
                patientNumber = -1;

                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing + 10.0) / 100.0) - (m_Slips * 0.02);

                if (chance > Utility.RandomDouble())
                {
                    healerNumber = 500969;                     // You finish applying the bandages.

                    double min = (anatomy / 5.5) + (healing / 5.5) + 4.0;
                    double max = (anatomy / 5.0) + (healing / 2.5) + 10.0;

                    double toHeal = min + (Utility.RandomDouble() * (max - min));

                    if ((m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) && m_Patient.NetState == null)
                    // Alan Mod: player-controlled mobs heal like regular players
                    {
                        toHeal += m_Patient.HitsMax / 100;
                    }

                    toHeal -= m_Slips * 4;

                    if (toHeal < 1)
                    {
                        toHeal       = 1;
                        healerNumber = 500968;                         // You apply the bandages, but they barely help.
                    }

                    var healfinal = (int)toHeal;

                    int healmessage = Math.Min(m_Patient.HitsMax - m_Patient.Hits, healfinal);

                    m_Patient.Heal(healfinal, m_Healer, false);

                    if (healmessage > 0)
                    {
                        m_Patient.PrivateOverheadMessage(
                            MessageType.Regular, 0x42, false, healmessage.ToString(CultureInfo.InvariantCulture), m_Patient.NetState);
                        if (m_Healer != m_Patient)
                        {
                            m_Patient.PrivateOverheadMessage(
                                MessageType.Regular, 0x42, false, healmessage.ToString(CultureInfo.InvariantCulture), m_Healer.NetState);
                        }
                    }
                }
                else
                {
                    healerNumber = 500968;                     // You apply the bandages, but they barely help.
                    playSound    = false;
                }
            }

            if (healerNumber != -1)
            {
                m_Healer.SendLocalizedMessage(healerNumber);
            }

            if (patientNumber != -1)
            {
                m_Patient.SendLocalizedMessage(patientNumber);
            }

            if (playSound)
            {
                m_Patient.PlaySound(0x57);
            }

            double minSkill = 0.0;
            double maxSkill = 90.0;

            if (checkRes)
            {
                minSkill = 65.0;
                maxSkill = 120.0;
            }
            else if (checkPois)
            {
                minSkill = 45.0;
                maxSkill = 120.0;
            }

            m_Healer.CheckSkill(secondarySkill, minSkill, maxSkill);
            m_Healer.CheckSkill(primarySkill, minSkill, maxSkill);
        }
Esempio n. 18
0
        public override bool Eat(Mobile from)
        {
            int oldHunger = from.Hunger;

            // Fill the Mobile with FillFactor
            if (CheckHunger(from))
            {
                if (Owner != null)
                {
                    if (Owner.RawStr > from.RawStr)
                    {
                        from.PrivateOverheadMessage(
                            MessageType.Label,
                            54,
                            true,
                            "Even though " + Owner.Name +
                            "flesh is tough, stringy and not very taste, you feel quite energized after the meal.",
                            from.NetState);
                        //SpellHelper.AddStatBonus(from, from, StatType.Str, true);
                    }
                    else if (Owner.RawStr == from.RawStr)
                    {
                        from.PrivateOverheadMessage(
                            MessageType.Label,
                            54,
                            true,
                            "You marvel at the flavour of " + Owner.Name +
                            "'s flesh.  What they lacked in fighting prowess was made up for in their succulent taste.",
                            from.NetState);
                    }
                    else if (Owner.RawStr < from.RawStr)
                    {
                        from.PrivateOverheadMessage(
                            MessageType.Label,
                            54,
                            true,
                            Owner.Name + " was quite the tubby fellow.  While delicious, his flesh wasn't very nutritious.",
                            from.NetState);

                        //SpellHelper.AddStatCurse(from, from, StatType.Str, false);
                    }
                }
                // Play a random "eat" sound
                from.PlaySound(Utility.Random(0x3A, 3));

                if (from.Body.IsHuman && !from.Mounted)
                {
                    from.Animate(34, 5, 1, true, false, 0);
                }

                if (Poison != null)
                {
                    from.ApplyPoison(Poisoner, Poison);
                }

                //EventSink.InvokeOnConsume(new OnConsumeEventArgs(from, this, from.Hunger - oldHunger));

                if (from is PlayerMobile)
                {
                    Conquests.CheckProgress <ItemConquest>((PlayerMobile)from, this, from.Hunger - oldHunger);

                    //CheckProgress<ConsumeItemConquest>((PlayerMobile)e.Consumer, e);
                }

                Consume();

                return(true);
            }

            return(false);
        }
Esempio n. 19
0
        public virtual bool CheckSequence()
        {
            int mana = ScaleMana(GetMana());

            if (m_Caster.Deleted || !m_Caster.Alive || m_Caster.Spell != this || m_State != SpellState.Sequencing)
            {
                DoFizzle();
            }
            else if (m_Scroll != null && !(m_Scroll is Runebook) &&
                     (m_Scroll.Amount <= 0 || m_Scroll.Deleted || m_Scroll.RootParent != m_Caster ||
                      (m_Scroll is BaseWand && (((BaseWand)m_Scroll).Charges <= 0 || m_Scroll.Parent != m_Caster)) ||
                      (m_Scroll is GnarledStaff && (((GnarledStaff)m_Scroll).Charges <= 0 || m_Scroll.Parent != m_Caster))))
            {
                DoFizzle();
            }
            else if (!ConsumeReagents())
            {
                m_Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502630);                 // More reagents are needed for this spell.
            }
            else if (m_Caster.Mana < mana)
            {
                m_Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625);                 // Insufficient mana for this spell.
            }
            else if (m_Caster.Region is CustomRegion && !(m_Caster.Region).OnBeginSpellCast(m_Caster, this))
            {
                m_Caster.SendMessage("You cannot cast that spell here.");
            }
            else if (m_Caster.EraAOS && (m_Caster.Frozen || m_Caster.Paralyzed))
            {
                m_Caster.SendLocalizedMessage(502646);                 // You cannot cast a spell while frozen.
                DoFizzle();
            }
            else if (m_Caster is PlayerMobile && ((PlayerMobile)m_Caster).PeacedUntil > DateTime.UtcNow)
            {
                m_Caster.SendLocalizedMessage(1072060);                 // You cannot cast a spell while calmed.
                DoFizzle();
            }
            else if (CheckFizzle())
            {
                m_Caster.Mana -= mana;

                if (m_Scroll is SpellScroll)
                {
                    m_Scroll.Consume();
                }
                else if (m_Scroll is BaseWand)
                {
                    ((BaseWand)m_Scroll).ConsumeCharge(m_Caster);
                }
                else if (m_Scroll is GnarledStaff)
                {
                    ((GnarledStaff)m_Scroll).ConsumeCharge(m_Caster);
                }

                if (m_Scroll is BaseWand || m_Scroll is GnarledStaff)
                {
                    m_Caster.RevealingAction();

                    bool m = m_Scroll.Movable;

                    m_Scroll.Movable = false;

                    if (ClearHandsOnCast)
                    {
                        m_Caster.ClearHands();
                    }

                    m_Scroll.Movable = m;
                }
                else
                {
                    if (ClearHandsOnCast)
                    {
                        m_Caster.ClearHands();
                    }
                }

                int karma = ComputeKarmaAward();

                if (karma != 0)
                {
                    Titles.AwardKarma(Caster, karma, true);
                }

                if (m_Caster is PlayerMobile)
                {
                    Conquests.CheckProgress <SuccessfulSpellConquest>(m_Caster as PlayerMobile, m_Caster.Spell);
                }

                return(true);
            }
            else
            {
                DoFizzle();
            }

            return(false);
        }
Esempio n. 20
0
            private Item TryStealItem(Item toSteal, ref bool caught)
            {
                //Close bank box on steal attempt -Adam
                BankBox box = m_Thief.FindBankNoCreate();

                if (box != null && box.Opened)
                {
                    box.Close();
                    m_Thief.Send(new MobileUpdate(m_Thief));
                }

                Item stolen = null;

                object root = toSteal.RootParent;

                var contParent = toSteal.Parent as Container;

                StealableArtifactsSpawner.StealableInstance si = null;
                if (toSteal.Parent == null || !toSteal.Movable)
                {
                    si = StealableArtifactsSpawner.GetStealableInstance(toSteal);
                }

                BaseAddon addon = null;

                if (toSteal is AddonComponent)
                {
                    addon = ((AddonComponent)toSteal).Addon;
                }

                bool stealflag = (addon != null && addon.GetSavedFlag(ItemFlags.StealableFlag)) ||
                                 toSteal.GetSavedFlag(ItemFlags.StealableFlag);

                if (!IsEmptyHanded(m_Thief))
                {
                    m_Thief.SendLocalizedMessage(1005584);                     // Both hands must be free to steal.
                }
                else if (root is Mobile && ((Mobile)root).Player && IsInnocentTo(m_Thief, (Mobile)root) && !IsInGuild(m_Thief))
                {
                    m_Thief.SendLocalizedMessage(1005596);                     // You must be in the thieves guild to steal from other players.
                }
                else if (SuspendOnMurder && root is Mobile && ((Mobile)root).Player && IsInGuild(m_Thief) && m_Thief.Kills > 0)
                {
                    m_Thief.SendLocalizedMessage(502706);                     // You are currently suspended from the thieves guild.
                }
                else if (root is BaseVendor && ((BaseVendor)root).IsInvulnerable)
                {
                    m_Thief.SendLocalizedMessage(1005598);                     // You can't steal from shopkeepers.
                }
                else if (root is PlayerVendor)
                {
                    m_Thief.SendLocalizedMessage(502709);                     // You can't steal from vendors.
                }
                else if (!m_Thief.CanSee(toSteal))
                {
                    m_Thief.SendLocalizedMessage(500237);                     // Target can not be seen.
                }
                else if (m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold(m_Thief, toSteal, false, true))
                {
                    m_Thief.SendLocalizedMessage(1048147);                     // Your backpack can't hold anything else.
                }
                #region Sigils
                else if (toSteal is Sigil)
                {
                    PlayerState pl      = PlayerState.Find(m_Thief);
                    Faction     faction = (pl == null ? null : pl.Faction);

                    var sig = (Sigil)toSteal;

                    if (!m_Thief.InRange(toSteal.GetWorldLocation(), 1))
                    {
                        m_Thief.SendLocalizedMessage(502703);  // You must be standing next to an item to steal it.
                    }
                    else if (root != null)                     // not on the ground
                    {
                        m_Thief.SendLocalizedMessage(502710);  // You can't steal that!
                    }
                    else if (faction != null)
                    {
                        if (!m_Thief.CanBeginAction(typeof(IncognitoSpell)))
                        {
                            m_Thief.SendLocalizedMessage(1010581);                             //	You cannot steal the sigil when you are incognito
                        }
                        else if (DisguiseTimers.IsDisguised(m_Thief))
                        {
                            m_Thief.SendLocalizedMessage(1010583);                             //	You cannot steal the sigil while disguised
                        }
                        else if (!m_Thief.CanBeginAction(typeof(PolymorphSpell)))
                        {
                            m_Thief.SendLocalizedMessage(1010582);                             //	You cannot steal the sigil while polymorphed
                        }
                        else if (TransformationSpellHelper.UnderTransformation(m_Thief))
                        {
                            m_Thief.SendLocalizedMessage(1061622);                             // You cannot steal the sigil while in that form.
                        }
                        else if (m_Thief is PlayerMobile && ((PlayerMobile)m_Thief).SavagePaintExpiration > TimeSpan.Zero)
                        {
                            m_Thief.SendLocalizedMessage(1114352);                             // You cannot steal the sigil while disguised in savage paint.
                        }
                        else if (pl.IsLeaving)
                        {
                            m_Thief.SendLocalizedMessage(1005589);                             // You are currently quitting a faction and cannot steal the town sigil
                        }
                        else if (sig.IsBeingCorrupted && sig.LastMonolith.Faction == faction)
                        {
                            m_Thief.SendLocalizedMessage(1005590);                             //	You cannot steal your own sigil
                        }
                        else if (sig.IsPurifying)
                        {
                            m_Thief.SendLocalizedMessage(1005592);                             // You cannot steal this sigil until it has been purified
                        }
                        else if (m_Thief.CheckTargetSkill(SkillName.Stealing, toSteal, 0.0, 0.0))
                        {
                            if (Sigil.ExistsOn(m_Thief))
                            {
                                m_Thief.SendLocalizedMessage(1010258);
                                //	The sigil has gone back to its home location because you already have a sigil.
                            }
                            else if (m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold(m_Thief, sig, false, true))
                            {
                                m_Thief.SendLocalizedMessage(1010259);                                 //	The sigil has gone home because your backpack is full
                            }
                            else
                            {
                                if (sig.IsBeingCorrupted)
                                {
                                    sig.GraceStart = DateTime.UtcNow;                                     // begin grace period
                                }

                                m_Thief.SendLocalizedMessage(1010586);                                 // YOU STOLE THE SIGIL!!!   (woah, calm down now)

                                if (sig.LastMonolith != null && sig.LastMonolith.Sigil != null)
                                {
                                    sig.LastMonolith.Sigil = null;
                                    sig.LastStolen         = DateTime.UtcNow;
                                }

                                switch (PvPController._SigilAnnounceStolen)
                                {
                                case PvPController.SigilStolenAnnouncing.All:
                                {
                                    foreach (Faction factionToBCast in Faction.Factions)
                                    {
                                        List <PlayerState> members = factionToBCast.Members;

                                        if (sig.Corrupted != null)
                                        {
                                            if (sig.Corrupted == factionToBCast)
                                            {
                                                foreach (PlayerState member in members)
                                                {
                                                    member.Mobile.SendMessage(
                                                        factionToBCast.Definition.HueBroadcast,
                                                        "The {0} have stolen the {1} sigil from your faction stronghold!",
                                                        faction.Definition.FriendlyName,
                                                        sig.Town.Definition.FriendlyName);
                                                }
                                            }
                                            else
                                            {
                                                foreach (PlayerState member in members)
                                                {
                                                    member.Mobile.SendMessage(
                                                        factionToBCast.Definition.HueBroadcast,
                                                        "The {0} have stolen the {1} sigil from the {2} stronghold!",
                                                        faction.Definition.FriendlyName,
                                                        sig.Town.Definition.FriendlyName,
                                                        sig.Corrupted.Definition.FriendlyName);
                                                }
                                            }
                                        }
                                        else
                                        {
                                            foreach (PlayerState member in members)
                                            {
                                                member.Mobile.SendMessage(
                                                    factionToBCast.Definition.HueBroadcast,
                                                    "The {0} have stolen the {1} sigil!",
                                                    faction.Definition.FriendlyName,
                                                    sig.Town.Definition.FriendlyName);
                                            }
                                        }
                                    }
                                }
                                break;

                                case PvPController.SigilStolenAnnouncing.Owner:
                                {
                                    if (sig.Corrupted != null)
                                    {
                                        List <PlayerState> members = sig.Corrupted.Members;

                                        foreach (PlayerState member in members)
                                        {
                                            member.Mobile.SendMessage(
                                                sig.Corrupted.Definition.HueBroadcast,
                                                "The {0} have stolen the {1} sigil from your faction stronghold!",
                                                faction.Definition.FriendlyName,
                                                sig.Town.Definition.FriendlyName);
                                        }
                                    }
                                }
                                break;
                                }

                                return(sig);
                            }
                        }
                        else
                        {
                            m_Thief.SendLocalizedMessage(1005594);                             //	You do not have enough skill to steal the sigil
                        }
                    }
                    else
                    {
                        m_Thief.SendLocalizedMessage(1005588);                         //	You must join a faction to do that
                    }
                }
                #endregion

                else if (!stealflag && si == null && (toSteal.Parent == null || !toSteal.Movable))
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if ((toSteal.LootType == LootType.Newbied || toSteal.CheckBlessed(root)) &&
                         !(toSteal.RootParent is FillableContainer) && !stealflag)
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (toSteal is Spellbook)
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (toSteal.Nontransferable)
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (m_Thief.EraAOS && si == null && toSteal is Container)
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (toSteal is IEthicsItem && ((IEthicsItem)toSteal).EthicsItemState != null &&
                         !((IEthicsItem)toSteal).EthicsItemState.HasExpired)
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (!m_Thief.InRange(toSteal.GetWorldLocation(), 1))
                {
                    m_Thief.SendLocalizedMessage(502703);                     // You must be standing next to an item to steal it.
                }
                // Alan: commented this out b/c there shouldn't be a required skill level to steal stealflag stuff
                //else if ( ( si != null && m_Thief.Skills[SkillName.Stealing].Value < 100.0 ) || ( stealflag ) && m_Thief.Skills[SkillName.Stealing].Value < 100.0 ) ) //&& m_Thief.Skills[SkillName.Stealing].Value < 90.0 ) )
                //	m_Thief.SendLocalizedMessage( 1060025, "", 0x66D ); // You're not skilled enough to attempt the theft of this item.
                else if (toSteal.Parent is Mobile)
                {
                    m_Thief.SendLocalizedMessage(1005585);           // You cannot steal items which are equipped.
                }
                else if (toSteal.GetSavedFlag(0x01))                 //Not lootable item
                {
                    m_Thief.SendLocalizedMessage(502710);            // You can't steal that!
                }
                else if (root == m_Thief || (root is BaseCreature && ((BaseCreature)root).GetMaster() == m_Thief))
                {
                    m_Thief.SendLocalizedMessage(502704);                     // You catch yourself red-handed.
                }
                else if (root is Mobile && ((Mobile)root).AccessLevel > AccessLevel.Player)
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (root is Mobile && !m_Thief.CanBeHarmful((Mobile)root))
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (root is Corpse)
                {
                    m_Thief.SendLocalizedMessage(502710);                     // You can't steal that!
                }
                else if (m_Thief.Spell != null)
                {
                    m_Thief.SendMessage("You are too busy concentrating on your spell to steal that item.");
                }
                else
                {
                    double w = toSteal.Weight + toSteal.TotalWeight;

                    if (addon != null)
                    {
                        w = addon.Weight = addon.TotalWeight;
                    }

                    if (w > 10 && !stealflag)
                    {
                        m_Thief.SendMessage("That is too heavy to steal.");
                    }
                    else
                    {
                        m_Thief.BeginAction(typeof(Hiding));

                        Timer.DelayCall(TimeSpan.FromSeconds(SpecialMovesController._StealingRehideDelay), ReleaseHideLock, m_Thief);

                        if (toSteal.Stackable && toSteal.Amount > 1)
                        {
                            var maxAmount = (int)((m_Thief.Skills[SkillName.Stealing].Value / 10.0) / toSteal.Weight);
                            var minAmount = (int)((m_Thief.Skills[SkillName.Stealing].Value / 25.0) / toSteal.Weight);                             //added a min amount

                            if (minAmount < 1)
                            {
                                minAmount = 1;
                            }

                            if (maxAmount < 1)
                            {
                                maxAmount = 1;
                            }
                            else if (maxAmount > toSteal.Amount)
                            {
                                maxAmount = toSteal.Amount;
                            }

                            int amount = Utility.RandomMinMax(minAmount, maxAmount);                             //(change from 1, maxamount)

                            if (amount >= toSteal.Amount)
                            {
                                var pileWeight = (int)Math.Ceiling(toSteal.Weight * toSteal.Amount);
                                pileWeight *= 10;

                                if (m_Thief.CheckTargetSkill(SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5))
                                {
                                    stolen = toSteal;
                                }
                            }
                            else
                            {
                                var pileWeight = (int)Math.Ceiling(toSteal.Weight * amount);
                                pileWeight *= 10;

                                if (m_Thief.CheckTargetSkill(SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5))
                                {
                                    stolen = Mobile.LiftItemDupe(toSteal, toSteal.Amount - amount) ?? toSteal;
                                }
                            }
                        }
                        else
                        {
                            var iw = (int)Math.Ceiling(w);
                            iw *= 10;

                            if (stealflag || m_Thief.CheckTargetSkill(SkillName.Stealing, toSteal, iw - 22.5, iw + 27.5))
                            {
                                stolen = toSteal;
                            }
                        }

                        if (stolen is PowerScroll)
                        {
                            var  scroll  = (PowerScroll)stolen;
                            bool success = Utility.RandomBool();

                            if (success || Utility.RandomBool())
                            {
                                BaseMount.Dismount(m_Thief);
                                BaseMount.SetMountPrevention(
                                    m_Thief, BlockMountType.DismountRecovery, TimeSpan.FromSeconds(success ? 60.0 : 5.0));
                            }
                        }

                        if (stolen != null)
                        {
                            m_Thief.SendLocalizedMessage(502724); // You successfully steal the item.

                            if (stolen is Head2)
                            {
                                ((Head2)stolen).Owner = m_Thief as PlayerMobile;
                            }

                            if (si != null)
                            {
                                toSteal.Movable = true;
                                si.Item         = null;
                            }

                            if (stealflag)
                            {
                                //toSteal.SetSavedFlag( 0x04, false );
                                // ARTEGORDONMOD
                                // set the taken flag to trigger release from any controlling spawner
                                ItemFlags.SetTaken(stolen, true);
                                // clear the stealable flag so that the item can only be stolen once if it is later locked down.
                                ItemFlags.SetStealable(stolen, false);

                                if (addon != null)                                 //deed it up!
                                {
                                    Item deed = addon.Deed;

                                    addon.Delete();
                                    stolen = deed;
                                }
                                else                                 // release it if it was locked down
                                {
                                    toSteal.Movable = true;
                                }

                                if (toSteal.Spawner != null)                                 //its not spawned anymore, its STOLEN!
                                {
                                    toSteal.Spawner.Remove(toSteal);
                                    toSteal.Spawner = null;
                                }
                            }

                            Conquests.CheckProgress <StealingConquest>(m_Thief as PlayerMobile, toSteal);
                        }
                        else
                        {
                            m_Thief.SendLocalizedMessage(502723);                             // You fail to steal the item.
                        }

                        caught = !stealflag && (m_Thief.Skills[SkillName.Stealing].Value < Utility.Random(150));
                    }
                }

                return(stolen);
            }