public ConquestClient(IPAddress gameIp, int port, string playerName = "Player") { _playerName = playerName; _token = "0123456789012345678901234567890"; _connection = new ConquestConnection(gameIp, port); _loggedIn = false; _serverMessages = new List<XMLResponse>(); _player = new Player(); //Initialize the events _connection.DataReceived += new ConquestConnection.delDataReceived(connection_DataReceived); _connection.ConnectionStatusChanged += new ConquestConnection.delConnectionStatusChanged(connection_ConnectionStatusChanged); }
void connection_DataReceived(ConquestConnection sender, object data) { //Interpret the received data object as XMLReponse XMLResponse response = ParseResponse(data as string); _serverMessages.Add(response); }
void connection_ConnectionStatusChanged(ConquestConnection sender, ConquestConnection.ConnectionStatus status) { }