public void GridSizeTest() { var size = new Vector2Int(10, 16); var grid = new ConquerFieldModel(size); Assert.IsTrue(size == grid.Size); }
public void PutItemGridTest([NUnit.Framework.Range(0, 19, 1)] int x, [NUnit.Framework.Range(0, 15, 1)] int y) { var size = new Vector2Int(10, 16); var grid = new ConquerFieldModel(size); var row = y; var column = x; var ownerValue = 2; Assert.IsTrue(grid[row, column].Owner == 0); grid.SetOwner(row, column, ownerValue); Assert.IsTrue(grid[row, column].Owner == ownerValue); }
public void EmptyGridTest() { var size = new Vector2Int(10, 16); var grid = new ConquerFieldModel(size); for (int row = 0; row < grid.Size.y; row++) { for (int column = 0; column < grid.Size.x; column++) { var item = grid[row, column]; Assert.IsTrue(item.Owner == 0); Assert.IsTrue(item.Position.x == column && item.Position.y == row); } } }
public void PutIntoGridTest() { var grid = new ConquerFieldModel(new Vector2Int()); }
public void Initialize(ConquerFieldModel fieldModel) { _fieldModel = fieldModel; UpdateGameField(); }