protected DisplayDataForm() { InitializeComponent(); _dataForDgrv = new BindingSource(); SearchText = string.Empty; //Main data grid view settings dgrvMain.SetDgrvDesignConfig(); MainDgrv = dgrvMain; dgrvMain.AllowUserToDeleteRows = true; ResourceParameters = new BaseResourceParameters(); btnPrevPage.Enabled = false; //Tool tips toolTip.SetToolTip(btnPrevPage, "Previous page"); toolTip.SetToolTip(btnNextPage, "Next page"); if (!ConnectionCheck.CheckForInternetConnection()) { pnlTop.Hide(); dgrvMain.Hide(); pnlNavButtons.Hide(); _internetError = new PanelCheckInternetConnection(this); _internetError.Show(); _internetError.BringToFront(); Controls.Add(_internetError); _internetError.SetRetryConnectionEvent(RetryConnection); } }
/// <summary> /// 確認主機連線狀態 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button_ShowSystemConnection_Click(object sender, EventArgs e) { dataGridView_System.DataSource = null; dataGridView_System.DataSource = ConnectionCheck.GetNetStatPorts(null, new List <string>() { fSetting.MulticastPort.ToString() }); }
private void button1_Click(object sender, EventArgs e) { ConnectionCheck.Reset(); // Start All foreach (var row in dataGridView1.Rows.Cast <DataGridViewRow>().Where(row => (bool)row.Cells["isEnabled"].Value)) { BotSettings.Instance.Bots[row.Index].Start(force: checkBox1.Checked); } }
//연결 체크 답신 public void ServerConnectionAnswer(DataPacket packet) { ConnectionCheck newConnectionCheck = ConnectionChecker.FindClientWithSocket(packet.client); if (newConnectionCheck != null) { newConnectionCheck.IsConnected = true; } }
public void CheckConnectionTest() { var result = ConnectionCheck.Run(_url); Console.WriteLine(result); Assert.IsTrue(result.AvgResponseTime > .50, "Check connection queality >50%"); result = ConnectionCheck.Run(_url + "/fake"); Console.WriteLine(result); Assert.IsNull(result.AvgResponseTime, "Check connection queality 0%"); }
public async void RetryConnection(object sender, EventArgs e) { if (ConnectionCheck.CheckForInternetConnection()) { _internetError.Hide(); pnlTop.Show(); dgrvMain.Show(); pnlNavButtons.Show(); await LoadData(); } }
public static bool RemoveClient(Socket client) { ConnectionCheck newCheck = FindClientWithSocket(client); if (clients.Remove(newCheck)) { return(true); } else { return(false); } }
/// <summary> /// Check if the given server url is reachable. /// </summary> /// <returns>The server reachable.</returns> /// <param name="url">Server URL.</param> public async Task <bool> IsServerReachable(string url = "https://www.google.com", int msTimeout = 2000) { bool reachable = false; try { CrossConnectivity.Dispose(); reachable = await ConnectionCheck.IsRemoteReachable(url, 80, msTimeout); } catch (Exception ex) { Log.Error <CoreController>("IsServerReachable", ex.Message); } return(reachable); }
public static void AddClient(Socket newClient) { try { ConnectionCheck newCheck = new ConnectionCheck(newClient); clients.Add(newCheck); client = newClient; Thread connectionCheckThread = new Thread(new ThreadStart(ConnectionChecking)); connectionCheckThread.Start(); } catch (Exception e) { Console.WriteLine("체크 에러 " + e.Message); } }
// Use this for initialization public void Start() { allAudioSources = FindObjectOfType <AudioSource>(); mState = PlayerPrefs.GetFloat("muted"); if (mState == 1) { muteSounds.GetComponent <Image>().sprite = spriteSoundOn; } else { muteSounds.GetComponent <Image>().sprite = spriteSoundOff; } concheck = FindObjectOfType <ConnectionCheck>(); Scene currentScene = SceneManager.GetActiveScene(); sceneName = currentScene.name; PlayerPrefs.SetInt("level1lock", 1); //sceneFader = FindObjectOfType<SceneFader>(); if (PlayerPrefs.GetFloat("DialogLevel") == 0) { cameraSound.GetComponent <AudioSource>().clip = changeSound; cameraSound.GetComponent <AudioSource>().Play(); buttonClick.SetActive(true); CanvasMenu.SetActive(false); socialIcons.SetActive(false); googleServices.SetActive(false); credits.SetActive(false); exitButton.SetActive(false); muteSounds.SetActive(false); } else { muteSounds.SetActive(true); credits.SetActive(true); socialIcons.SetActive(true); CanvasMenu.SetActive(true); googleServices.SetActive(true); buttonClick.SetActive(false); exitButton.SetActive(true); // sceneFader.FadeTo("levelselect"); } }
public void Start() { if (!Parent.IsStarted) { return; } if (!File.Exists(Location)) { Logger.Instance.Write("File not found: {0}", Location); return; } _isStopped = false; // Ping check while (Settings.Default.ConnectionCheckPing && !ConnectionCheck.PingCheck() && !_isStopped) { Parent.Status = "Wait on internet connection"; Logger.Instance.WriteGlobal("PingCheck: Waiting 10 seconds and trying again!"); Thread.Sleep(10000); } // Check valid host while (Settings.Default.ConnectionCheckIpHost && !ConnectionCheck.CheckValidConnection() && !_isStopped) { Parent.Status = "Wait on host validation"; Logger.Instance.WriteGlobal("ConnectionValidation: Waiting 10 seconds and trying again!"); Thread.Sleep(10000); } // Check if we need to create a Diablo clone if (Parent.UseDiabloClone) { DiabloClone.Create(Parent); } Parent.Status = "Prepare Diablo"; // Update Status General.AgentKiller(); // Kill all Agent.exe processes // Prepare D3 for launch var agentDBPath = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + @"\Battle.net\Agent\agent.db"; if (File.Exists(agentDBPath)) { Logger.Instance.Write("Deleting: {0}", agentDBPath); try { File.Delete(agentDBPath); } catch (Exception ex) { Logger.Instance.Write("Failed to delete! Exception: {0}", ex.Message); DebugHelper.Exception(ex); } } // Copy D3Prefs if (!string.IsNullOrEmpty(Parent.D3PrefsLocation)) { D3Prefs(); } // Registry Changes RegistryClass.ChangeLocale(Parent.Diablo.Language); // change language RegistryClass.ChangeRegion(Parent.Diablo.Region); // change region if (UseIsBoxer) { IsBoxerStarter(); } else if (Settings.Default.UseD3Starter) { ApocD3Starter(); } else { try { var arguments = "-launch"; var pi = new ProcessStartInfo(Location2, arguments) { WorkingDirectory = Path.GetDirectoryName(Location2) }; pi = UserAccount.ImpersonateStartInfo(pi, Parent); // Set working directory to executable location Parent.Status = "Starting Diablo"; // Update Status Proc = Process.Start(pi); } catch (Exception ex) { Parent.Stop(); DebugHelper.Exception(ex); return; } } if (!UseIsBoxer) // Don't want to fight with isboxer { if (CpuCount != Environment.ProcessorCount) { ProcessorAffinity = AllProcessors; // set it to all ones CpuCount = Environment.ProcessorCount; } Proc.ProcessorAffinity = (IntPtr)ProcessorAffinity; } if (_isStopped) { return; // Halt here when bot is stopped while we where waiting for it to become active } // Wait for d3 to fully load var state = (Settings.Default.UseD3Starter || UseIsBoxer ? 0 : 2); var handle = IntPtr.Zero; var timedout = false; LimitStartTime(true); // reset startup time while ((!Proc.HasExited && state < 4)) { if (timedout) { return; } //Debug.WriteLine("Splash: " + FindWindow.FindWindowClass("D3 Splash Window Class", Proc.Id) + " Main:" + FindWindow.FindWindowClass("D3 Main Window Class", Proc.Id)); switch (state) { case 0: handle = FindWindow.FindWindowClass("D3 Splash Window Class", Proc.Id); if (handle != IntPtr.Zero) { Logger.Instance.Write("Diablo:{0}: Found D3 Splash Window ({1})", Proc.Id, handle); state++; LimitStartTime(true); // reset startup time } timedout = LimitStartTime(); break; case 1: handle = FindWindow.FindWindowClass("D3 Splash Window Class", Proc.Id); if (handle == IntPtr.Zero) { Logger.Instance.Write("Diablo:{0}: D3 Splash Window Closed ({1})", Proc.Id, handle); state++; LimitStartTime(true); // reset startup time } timedout = LimitStartTime(); break; case 2: handle = FindWindow.FindWindowClass("D3 Main Window Class", Proc.Id); if (handle != IntPtr.Zero) { Logger.Instance.Write("Diablo:{0}: Found D3 Main Window ({1})", Proc.Id, handle); state++; LimitStartTime(true); // reset startup time } timedout = LimitStartTime(); break; case 3: if (CrashChecker.IsResponding(handle)) { MainWindowHandle = handle; state++; LimitStartTime(true); // reset startup time } timedout = LimitStartTime(); break; } Thread.Sleep(500); } if (timedout) { return; } if (Program.IsRunAsAdmin) { Proc.PriorityClass = General.GetPriorityClass(Priority); } else { Logger.Instance.Write(Parent, "Failed to change priority (No admin rights)"); } // Continue after launching stuff Logger.Instance.Write("Diablo:{0}: Waiting for process to become ready", Proc.Id); var timeout = DateTime.Now; while (true) { if (General.DateSubtract(timeout) > 30) { Logger.Instance.Write("Diablo:{0}: Failed to start!", Proc.Id); Parent.Restart(); return; } Thread.Sleep(500); try { Proc.Refresh(); if (Proc.WaitForInputIdle(100) || CrashChecker.IsResponding(MainWindowHandle)) { break; } } catch (Exception ex) { DebugHelper.Exception(ex); } } if (!IsRunning) { return; } _lastRepsonse = DateTime.Now; Thread.Sleep(1500); if (NoFrame) { AutoPosition.RemoveWindowFrame(MainWindowHandle, true); // Force remove window frame } if (ManualPosSize) { AutoPosition.ManualPositionWindow(MainWindowHandle, X, Y, W, H, Parent); } else if (Settings.Default.UseAutoPos) { AutoPosition.PositionWindows(); } Logger.Instance.Write("Diablo:{0}: Process is ready", Proc.Id); // Demonbuddy start delay if (Settings.Default.DemonbuddyStartDelay > 0) { Logger.Instance.Write("Demonbuddy start delay, waiting {0} seconds", Settings.Default.DemonbuddyStartDelay); Thread.Sleep((int)Settings.Default.DemonbuddyStartDelay * 1000); } }
public async Task <bool> IsInternetConnectionActive() { return(await ConnectionCheck.HasInternet("google.com", 2000)); //return CrossConnectivity.Current.IsConnected; }