/// <summary> /// Initialises the lobby /// </summary> void Start() { m_network = Utilities.GetNetworking(); m_playersList = GameObject.FindObjectOfType<ConnectedPlayersList>(); }
/// <summary> /// Initialises the lobby /// </summary> void Start() { m_network = Utilities.GetNetworking(); m_playersList = GameObject.FindObjectOfType <ConnectedPlayersList>(); }