/// <summary> /// Returns an array of all the player instances for this particular HostInstance /// </summary> /// <returns></returns> public PlayerInstance[] GetPlayerInstances() { return(ConnectedPlayers.GetInstances()); }
/// <summary> /// Returns an array of all the player instances for this particular HostInstance /// </summary> /// <returns></returns> public PlayerInstance[] GetPlayerInstances() { return(ConnectedPlayers.GetInstances()); }