protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.Add(ConnectedBodyName, ConnectedBody.ExportYAML(container)); node.Add(AnchorName, Anchor.ExportYAML(container)); node.Add(AxisName, Axis.ExportYAML(container)); node.Add(AutoConfigureConnectedAnchorName, AutoConfigureConnectedAnchor); node.Add(ConnectedAnchorName, ConnectedAnchor.ExportYAML(container)); node.AddSerializedVersion(GetSerializedVersion(container.ExportVersion)); node.Add(SwingAxisName, SwingAxis.ExportYAML(container)); node.Add(TwistLimitSpringName, TwistLimitSpring.ExportYAML(container)); node.Add(LowTwistLimitName, LowTwistLimit.ExportYAML(container)); node.Add(HighTwistLimitName, HighTwistLimit.ExportYAML(container)); node.Add(SwingLimitSpringName, SwingLimitSpring.ExportYAML(container)); node.Add(Swing1LimitName, Swing1Limit.ExportYAML(container)); node.Add(Swing2LimitName, Swing2Limit.ExportYAML(container)); node.Add(ProjectionDistanceName, ProjectionDistance); node.Add(ProjectionAngleName, ProjectionAngle); node.Add(BreakForceName, BreakForce); node.Add(BreakTorqueName, BreakTorque); node.Add(EnableCollisionName, EnableCollision); node.Add(EnablePreprocessingName, EnablePreprocessing); node.Add(MassScaleName, MassScale); node.Add(ConnectedMassScaleName, ConnectedMassScale); return(node); }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); Spring = reader.ReadSingle(); Damper = reader.ReadSingle(); MinDistance = reader.ReadSingle(); MaxDistance = reader.ReadSingle(); Tolerance = reader.ReadSingle(); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); Axis = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); SwingAxis = reader.ReadAsset <Vector3f>(); TwistLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); LowTwistLimit = reader.ReadAsset <SoftJointLimit>(); HighTwistLimit = reader.ReadAsset <SoftJointLimit>(); SwingLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); Swing1Limit = reader.ReadAsset <SoftJointLimit>(); Swing2Limit = reader.ReadAsset <SoftJointLimit>(); EnableProjection = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ProjectionDistance = reader.ReadSingle(); ProjectionAngle = reader.ReadSingle(); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.Add(ConnectedBodyName, ConnectedBody.ExportYAML(container)); node.Add(AnchorName, Anchor.ExportYAML(container)); node.Add(AxisName, Axis.ExportYAML(container)); node.Add(AutoConfigureConnectedAnchorName, AutoConfigureConnectedAnchor); node.Add(ConnectedAnchorName, ConnectedAnchor.ExportYAML(container)); node.Add(UseSpringName, UseSpring); node.Add(SpringName, Spring.ExportYAML(container)); node.Add(UseMotorName, UseMotor); node.Add(MotorName, Motor.ExportYAML(container)); node.Add(UseLimitsName, UseLimits); node.Add(LimitsName, Limits.ExportYAML(container)); node.Add(BreakForceName, BreakForce); node.Add(BreakTorqueName, BreakTorque); node.Add(EnableCollisionName, EnableCollision); node.Add(EnablePreprocessingName, EnablePreprocessing); node.Add(MassScaleName, MassScale); node.Add(ConnectedMassScaleName, ConnectedMassScale); return(node); }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); Axis = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); UseSpring = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); Spring = reader.ReadAsset <JointSpring>(); UseMotor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); Motor = reader.ReadAsset <JointMotor>(); UseLimits = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); Limits = reader.ReadAsset <JointLimits>(); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
public override IEnumerable <Object> FetchDependencies(ISerializedFile file, bool isLog = false) { foreach (Object asset in base.FetchDependencies(file, isLog)) { yield return(asset); } yield return(ConnectedBody.FetchDependency(file, isLog, ToLogString, ConnectedBodyName)); }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); Axis = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); SecondaryAxis = reader.ReadAsset <Vector3f>(); XMotion = (ConfigurableJointMotion)reader.ReadInt32(); YMotion = (ConfigurableJointMotion)reader.ReadInt32(); ZMotion = (ConfigurableJointMotion)reader.ReadInt32(); AngularXMotion = (ConfigurableJointMotion)reader.ReadInt32(); AngularYMotion = (ConfigurableJointMotion)reader.ReadInt32(); AngularZMotion = (ConfigurableJointMotion)reader.ReadInt32(); LinearLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); LinearLimit = reader.ReadAsset <SoftJointLimit>(); AngularXLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); LowAngularXLimit = reader.ReadAsset <SoftJointLimit>(); HighAngularXLimit = reader.ReadAsset <SoftJointLimit>(); AngularYZLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); AngularYLimit = reader.ReadAsset <SoftJointLimit>(); AngularZLimit = reader.ReadAsset <SoftJointLimit>(); TargetPosition = reader.ReadAsset <Vector3f>(); TargetVelocity = reader.ReadAsset <Vector3f>(); XDrive = reader.ReadAsset <JointDrive>(); YDrive = reader.ReadAsset <JointDrive>(); ZDrive = reader.ReadAsset <JointDrive>(); TargetRotation = reader.ReadAsset <Quaternionf>(); TargetAngularVelocity = reader.ReadAsset <Vector3f>(); RotationDriveMode = (RotationDriveMode)reader.ReadInt32(); AngularXDrive = reader.ReadAsset <JointDrive>(); AngularYZDrive = reader.ReadAsset <JointDrive>(); SlerpDrive = reader.ReadAsset <JointDrive>(); ProjectionMode = (JointProjectionMode)reader.ReadInt32(); ProjectionDistance = reader.ReadSingle(); ProjectionAngle = reader.ReadSingle(); ConfiguredInWorldSpace = reader.ReadBoolean(); SwapBodies = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.Add(ConnectedBodyName, ConnectedBody.ExportYAML(container)); node.Add(AnchorName, Anchor.ExportYAML(container)); node.Add(AxisName, Axis.ExportYAML(container)); node.Add(AutoConfigureConnectedAnchorName, AutoConfigureConnectedAnchor); node.Add(ConnectedAnchorName, ConnectedAnchor.ExportYAML(container)); node.AddSerializedVersion(GetSerializedVersion(container.ExportVersion)); node.Add(SecondaryAxisName, SecondaryAxis.ExportYAML(container)); node.Add(XMotionName, (int)XMotion); node.Add(YMotionName, (int)YMotion); node.Add(ZMotionName, (int)ZMotion); node.Add(AngularXMotionName, (int)AngularXMotion); node.Add(AngularYMotionName, (int)AngularYMotion); node.Add(AngularZMotionName, (int)AngularZMotion); node.Add(LinearLimitSpringName, LinearLimitSpring.ExportYAML(container)); node.Add(LinearLimitName, LinearLimit.ExportYAML(container)); node.Add(AngularXLimitSpringName, AngularXLimitSpring.ExportYAML(container)); node.Add(LowAngularXLimitName, LowAngularXLimit.ExportYAML(container)); node.Add(HighAngularXLimitName, HighAngularXLimit.ExportYAML(container)); node.Add(AngularYZLimitSpringName, AngularYZLimitSpring.ExportYAML(container)); node.Add(AngularYLimitName, AngularYLimit.ExportYAML(container)); node.Add(AngularZLimitName, AngularZLimit.ExportYAML(container)); node.Add(TargetPositionName, TargetPosition.ExportYAML(container)); node.Add(TargetVelocityName, TargetVelocity.ExportYAML(container)); node.Add(XDriveName, XDrive.ExportYAML(container)); node.Add(YDriveName, YDrive.ExportYAML(container)); node.Add(ZDriveName, ZDrive.ExportYAML(container)); node.Add(TargetRotationName, TargetRotation.ExportYAML(container)); node.Add(TargetAngularVelocityName, TargetAngularVelocity.ExportYAML(container)); node.Add(RotationDriveModeName, (int)RotationDriveMode); node.Add(AngularXDriveName, AngularXDrive.ExportYAML(container)); node.Add(AngularYZDriveName, AngularYZDrive.ExportYAML(container)); node.Add(SlerpDriveName, SlerpDrive.ExportYAML(container)); node.Add(ProjectionModeName, (int)ProjectionMode); node.Add(ProjectionDistanceName, ProjectionDistance); node.Add(ProjectionAngleName, ProjectionAngle); node.Add(ConfiguredInWorldSpaceName, ConfiguredInWorldSpace); node.Add(SwapBodiesName, SwapBodies); node.Add(BreakForceName, BreakForce); node.Add(BreakTorqueName, BreakTorque); node.Add(EnableCollisionName, EnableCollision); node.Add(EnablePreprocessingName, EnablePreprocessing); node.Add(MassScaleName, MassScale); node.Add(ConnectedMassScaleName, ConnectedMassScale); return(node); }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.Add(ConnectedBodyName, ConnectedBody.ExportYAML(container)); node.Add(BreakForceName, BreakForce); node.Add(BreakTorqueName, BreakTorque); node.Add(EnableCollisionName, EnableCollision); node.Add(EnablePreprocessingName, EnablePreprocessing); node.Add(MassScaleName, MassScale); node.Add(ConnectedMassScaleName, ConnectedMassScale); return(node); }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.Add(ConnectedBodyName, ConnectedBody.ExportYAML(container)); node.Add(AnchorName, Anchor.ExportYAML(container)); node.Add(AutoConfigureConnectedAnchorName, AutoConfigureConnectedAnchor); node.Add(ConnectedAnchorName, ConnectedAnchor.ExportYAML(container)); node.AddSerializedVersion(GetSerializedVersion(container.ExportVersion)); node.Add(SpringName, Spring); node.Add(DamperName, Damper); node.Add(MinDistanceName, MinDistance); node.Add(MaxDistanceName, MaxDistance); node.Add(ToleranceName, Tolerance); node.Add(BreakForceName, BreakForce); node.Add(BreakTorqueName, BreakTorque); node.Add(EnableCollisionName, EnableCollision); node.Add(EnablePreprocessingName, EnablePreprocessing); node.Add(MassScaleName, MassScale); node.Add(ConnectedMassScaleName, ConnectedMassScale); return(node); }