public void Connect(BluetoothDevice device, bool secure, string code) { MY_UUID_SECURE = UUID.FromString(MY_UUID + code); MY_UUID_INSECURE = UUID.FromString(MY_UUID + code); if (state == STATE_CONNECTING) { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } // Start the thread to connect with the given device connectThread = new ConnectThread(device, this, secure); connectThread.Start(); UpdateUserInterfaceTitle(); }
public void Connect(BluetoothDevice device) { if (Debug) { Log.Debug(TAG, "connect to: " + device); } // Cancel any thread attempting to make a connection if (_state == STATE_CONNECTING) { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } // Start the thread to connect with the given device connectThread = new ConnectThread(device, this); connectThread.Start(); SetState(STATE_CONNECTING); }
/// <summary> /// 连接打印设备 /// </summary> /// <param name="device">设备</param> public void Connect(BluetoothDevice device) { lock (Lock) { //Log.d(TAG, "connect to: " + device); //EventBus.getDefault().post(new PrintMsgEvent(PrinterMsgType.MESSAGE_TOAST, "正在连接蓝牙设备")); //如果设备正在连接蓝牙设备,则取消连接线程 if (mState == STATE_CONNECTING) { if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } } // 已经连接,取消当前运行连接的任何线程 if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } //重新启动线程以连接给定的设备 mConnectThread = new ConnectThread(device); mConnectThread.Start(); //更改连接状态 SetState(STATE_CONNECTING); } }
public void Connect(BluetoothDevice device) { if (Debug) { Log.Debug(Tag, "Connect to: " + device); } // Igen sørger vi for at der ikke er andre tråde der prøver at få forbindelse if (_state == State_Connecting) { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } } if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } connectThread = new ConnectThread(device, this); connectThread.Start(); SetState(State_Connecting); }
/// <summary> /// Start the ConnectThread to initiate a connection to a remote device. </summary> /// <param name="device"> The BluetoothDevice to connect </param> /// <param name="secure"> Socket Security type - Secure (true) , Insecure (false) </param> public void Connect(BluetoothDevice device, bool secure) { lock (this) { if (D) { Log.D(TAG, "connect to: " + device); } // Cancel any thread attempting to make a connection if (mState == STATE_CONNECTING) { if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } // Start the thread to connect with the given device mConnectThread = new ConnectThread(this, device, secure); mConnectThread.Start(); State = STATE_CONNECTING; } }
public void OpenDeviceConnection(ContentPage contentPage, BluetoothDevices bluetoothDevice) { mDevice = mBoundedDevices[bluetoothDevice.Name] as BluetoothDevice; ConnectThread connectThread = new ConnectThread(contentPage, mDevice); connectThread.Start(); }
/// <summary> /// /// </summary> /// <param name="host"></param> /// <param name="port"></param> /// <param name="timeout"></param> /// <returns></returns> protected static Socket GetSocket(String host, int port, int timeout) { ConnectThread thread = new ConnectThread(host, port); thread.Start(); int timer = 0; int sleep = 25; while (timer < timeout) { if (thread.IsConnected) { return(thread.Socket); } if (thread.IsError) { throw new IOException(); } try { Thread.Sleep(sleep); } catch (ThreadInterruptedException) { } timer += sleep; } throw new IOException(GetLocalizedString("connect timeout").Replace("$$timeout$$", timeout.ToString(new System.Globalization.NumberFormatInfo()))); }
/// <summary> Connects both <code>TransportLayer</code>s in separate threads, /// and returns when both have been connected, or when cancelConnect() /// is called. /// </summary> public virtual void connect() { isConnecting = true; ConnectThread c1 = new ConnectThread(myTransportA); ConnectThread c2 = new ConnectThread(myTransportB); c1.Start(); c2.Start(); while (isConnecting && (!c1.Connected || !c2.Connected) && c1.Exception == null && c2.Exception == null) { try { System.Threading.Thread.Sleep(new System.TimeSpan((System.Int64) 10000 * 1)); } catch (System.Threading.ThreadInterruptedException) { } } if (c1.Exception != null) { throw c1.Exception; } if (c2.Exception != null) { throw c2.Exception; } }
protected void Init() { base.Init(); mReferrerTv = FindViewById <TextView>(Resource.Id.install_referrer_tv); mClickTimeTv = FindViewById <TextView>(Resource.Id.click_time_tv); mInstallTimeTv = FindViewById <TextView>(Resource.Id.install_time_tv); ConnectThread connectThread = new ConnectThread(this); connectThread.Start(); }
public void ReConnect() { if (TCP.Connected) { throw new Exception("Al connected"); } if (ConnectThread != null) { throw new Exception("Nog aan het connecten."); } setConnecting(true); setConnectThread(new Thread(ConnectToServer)); ConnectThread.Name = "TCPReconnectThread"; ConnectThread.IsBackground = true; ConnectThread.Start(); }
public void Connect(IPEndPoint endPoint) { if (TCP.Connected) { throw new Exception("Al connected"); } if (ConnectThread != null) { throw new Exception("Kan niet"); } setTempEndPoint(endPoint); setConnecting(true); setConnectThread(new Thread(ConnectToServer)); ConnectThread.Name = "TCPConnectThread"; ConnectThread.IsBackground = true; ConnectThread.Start(); }
private void setMailBoxes() { MessagingCenter.Subscribe <Object, String>(this, "Request", (sender, arg) => { String request = arg; if (request.Equals("Server")) { ruolo = false; System.Console.WriteLine("Richiesta di Server"); server = new AcceptThread(); server.Start(); } else if (request.Equals("Client")) { ruolo = true; System.Console.WriteLine("Richiesta di Client"); client = new ConnectThread(Bth.serverDevice, MY_UUID); client.Start(); } else if (request.Equals("Discovery")) { System.Console.WriteLine("Richiesta di Discoverability"); AbilitaDiscoverabilty(); } else if (request.Equals("Reset")) { System.Console.WriteLine("Richiesta di Reset"); reset(); } }); MessagingCenter.Subscribe <Object, string>(this, "IncomingMessage", (sender, arg) => { System.Console.WriteLine("posizione cliccata: " + arg[0]); System.Console.WriteLine("esito: " + arg[1]); byte[] bytes = Encoding.Unicode.GetBytes(arg); mConnectedThread.Write(bytes); }); }
/// <summary> /// Method which spawns thread to get a connection and then enforces a timeout on the initial /// connection. /// /// This should be backed by a thread pool. Any volunteers? /// </summary> /// <param name="host">host to establish connection to</param> /// <param name="port">port on that host</param> /// <param name="timeout">connection timeout in ms</param> /// <returns>connected socket</returns> protected static Socket GetSocket(String host, int port, int timeout) { // Create a new thread which will attempt to connect to host:port, and start it running ConnectThread thread = new ConnectThread(host, port); thread.Start(); int timer = 0; int sleep = 25; while (timer < timeout) { // if the thread has a connected socket // then return it if (thread.IsConnected) { return(thread.Socket); } // if the thread had an error // then throw a new IOException if (thread.IsError) { throw new IOException(); } try { // sleep for short time before polling again Thread.Sleep(sleep); } catch (ThreadInterruptedException) { } // Increment timer timer += sleep; } // made it through loop without getting connection // the connection thread will timeout on its own at OS timeout throw new IOException(GetLocalizedString("connect timeout").Replace("$$timeout$$", timeout.ToString(new System.Globalization.NumberFormatInfo()))); }
public void Connect(BluetoothDevice device) { if (state == ConnectionState.Connecting) { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } } if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } connectThread = new ConnectThread(device, this); connectThread.Start(); UpdateUserInterfaceTitle(); }
public void Connect(BluetoothDevice device, Boolean secure) { if (_state == Constants.STATE_CONNECTING) { if (_connectThread != null) { _connectThread.Cancel(); _connectThread = null; } } // Cancel any thread currently running a connection if (_connectedThread != null) { _connectedThread.Cancel(); _connectedThread = null; } // Start the thread to connect with the given device _connectThread = new ConnectThread(device, this, secure); _connectThread.Start(); UpdateUserInterfaceTitle(); }
public void Connect (BluetoothDevice device) { if (Debug) Log.Debug (TAG, "connect to: " + device); // Cancel any thread attempting to make a connection if (_state == STATE_CONNECTING) { if (connectThread != null) { connectThread.Cancel (); connectThread = null; } } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel (); connectedThread = null; } // Start the thread to connect with the given device connectThread = new ConnectThread (device, this); connectThread.Start (); SetState (STATE_CONNECTING); }
public static void StartConnectThread(BluetoothDevice bd, BluetoothAdapter adapter) { ConnectThread ct = new ConnectThread(bd, adapter); ct.Start(); }
/// <summary> /// Method which spawns thread to get a connection and then enforces a timeout on the initial /// connection. /// /// This should be backed by a thread pool. Any volunteers? /// </summary> /// <param name="host">host to establish connection to</param> /// <param name="port">port on that host</param> /// <param name="timeout">connection timeout in ms</param> /// <returns>connected socket</returns> protected static Socket GetSocket(String host, int port, int timeout) { // Create a new thread which will attempt to connect to host:port, and start it running ConnectThread thread = new ConnectThread(host, port); thread.Start(); int timer = 0; int sleep = 25; while (timer < timeout) { // if the thread has a connected socket // then return it if (thread.IsConnected) return thread.Socket; // if the thread had an error // then throw a new IOException if (thread.IsError) throw new IOException(); try { // sleep for short time before polling again Thread.Sleep(sleep); } catch (ThreadInterruptedException) { } // Increment timer timer += sleep; } // made it through loop without getting connection // the connection thread will timeout on its own at OS timeout throw new IOException(GetLocalizedString("connect timeout").Replace("$$timeout$$", timeout.ToString(new System.Globalization.NumberFormatInfo()))); }
public void StartClient(BluetoothDevice dev, UUID uuid) { connectThread = new ConnectThread(this, dev, uuid); connectThread.Start(); }