Esempio n. 1
0
        public void CreateStoreRoom(On.ConnectPhotonMaster.orig_CreateRoom_1 original, ConnectPhotonMaster self, string _roomName, int _storeID, string _lobbyID)
        {
            RoomOptions roomOptions = new RoomOptions();

            if (_storeID != -1 && !string.IsNullOrEmpty(_lobbyID))
            {
                roomOptions.customRoomProperties = new ExitGames.Client.Photon.Hashtable
                {
                    {
                        "Store",
                        _storeID
                    },
                    {
                        "LobbyID",
                        _lobbyID
                    }
                };
            }
            roomOptions.isVisible  = true;
            roomOptions.maxPlayers = PlayerLimitRemover.PlayerLimit;
            PhotonNetwork.CreateRoom(_roomName, roomOptions, TypedLobby.Default);
        }
Esempio n. 2
0
 public void CreateJoinRoom(On.ConnectPhotonMaster.orig_CreateOrJoin original, ConnectPhotonMaster self, string _roomName)
 {
     PhotonNetwork.JoinOrCreateRoom(_roomName, new RoomOptions
     {
         isVisible = true,
         //Configurable
         maxPlayers = PlayerLimitRemover.PlayerLimit
     }, TypedLobby.Default);
 }