public void Game_Draw_6Rows_6Columns() { ConnectFour connectFour = DataGenerator.Get_CF_Game_Draw_6Rows_6Columns(); var resultY = connectFour.CheckWin('y'); var resultR = connectFour.CheckWin('r'); var boardfull = connectFour.IsBoardFull(); Assert.True(!resultY && !resultR && boardfull); }