public Client(Socket clientSocket, Server server) { mysqlConn = ConnHelper.Connect(); Console.WriteLine("一个客户端连接"); this.clientSocket = clientSocket; this.server = server; }
public Client(Socket clientSocket, Server server) { this.clientSocket = clientSocket; this.server = server; sqlConn = ConnHelper.Connect(); message = new Message(); }
public Client(Socket clientSocket, Server server) { this.clientSocket = clientSocket; this.server = server; mysqlConn = ConnHelper.Connect(); Start(); }
public Client(Socket clientSocket, Server server) { //建立数据库连接 mysqlConnect = ConnHelper.Connect(); this.clientSocket = clientSocket; this.server = server; }
public Client(Socket clientSocket, Server server) { Console.WriteLine("[Client]初始化"); this.clientSocket = clientSocket; this.server = server; mysqlConn = ConnHelper.Connect(); Start(); }
public Client(Socket clientSocket) { RemoteEndPoint = clientSocket.RemoteEndPoint; messageAsyncReceive = new MessageAsyncReceive(msg); messageAsyncReceive.BeginReceive(ReceiveCallback); session = new TcpSession(clientSocket, messageAsyncReceive); mySqlConn = ConnHelper.Connect(); }
public Client(Socket _clientSocket, GameServer server) { clientSocket = _clientSocket; this.server = server; msg = new Message(); connHelper = new ConnHelper(); connHelper.Connect(); BeginReceive(); }
public Client(Socket clientSocket, Server server) { this.clientSocket = clientSocket; this.server = server; this.ip = ((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString(); this.port = ((IPEndPoint)clientSocket.RemoteEndPoint).Port; this.msg = new Message(); mySqlCon = ConnHelper.Connect(); }
public Client(Socket serverSocket, EndPoint remoteEP) { RemoteEndPoint = remoteEP; messageAsyncReceive = new MessageAsyncReceive(msg); messageAsyncReceive.BeginReceive(ReceiveCallback); session = new KcpSession(serverSocket, messageAsyncReceive, remoteEP); mySqlConn = ConnHelper.Connect(); ConsoleUtility.WriteLine("Connect: " + RemoteEndPoint.ToString(), ConsoleColor.Green); }
public ClientPeer() { this.ReceiveArgs = new SocketAsyncEventArgs(); this.ReceiveArgs.UserToken = this; this.ReceiveArgs.SetBuffer(new byte[1024], 0, 1024); this.SendArgs = new SocketAsyncEventArgs(); this.SendArgs.Completed += SendArgs_Completed; mySqlConn = ConnHelper.Connect(); }
public ClientPeer(Socket _socket, MainServer _server) { mMsg = new MessageTool(); mClientSock = _socket; this.mServer = _server; mMysqlConn = ConnHelper.Connect(); ImgPathDic = new Dictionary <int, string>() { { 1001, "iiefrqwrief" }, { 1002, "iiefrqwrief" }, { 1003, "iiefrqwrief" }, { 1004, "iiefrqwrief" }, }; }
public void Start() { try { sqlConn = ConnHelper.Connect(); serverSocket = new Socket(AddressFamily.InterNetwork , SocketType.Stream, ProtocolType.Tcp); serverSocket.Bind(ipEndPoint); serverSocket.Listen(0); serverSocket.BeginAccept(AcceptCallBack, null); } catch (Exception e) { Console.WriteLine("服务器启动失败:" + e); } }
public Client(Socket clientSocket, Server server) { this.clientSocket = clientSocket; this.server = server; mySqlConn = ConnHelper.Connect();//建立Client到数据库的连接 }
public Client(Socket socket, Server server) { this.clientSocket = socket; this.server = server; mMysqlConnection = ConnHelper.Connect(); }
/// <summary> /// 带参构造方法 /// </summary> /// <param name="clientSocket">已连接的客户端连接对象</param> /// <param name="server">服务器对象</param> public Client(Socket clientSocket, Server server) { this.clientSocket = clientSocket; this.server = server; this.mysqlConn = ConnHelper.Connect();//开启一个数据库连接,一个客户端连接对应一个数据库连接 }