Esempio n. 1
0
        public float getMissionProgress(Player player, out double result)
        {
            ConfigMissions.Mission missionData = ConfigMissions.GetMissionData(this.MissionId);
            if (missionData == null)
            {
                result = this.Requirement;
                return(0f);
            }
            float num = missionData.getMissionProgress(player, this.StartValue, this.Requirement, out result);

            return(!this.ForceCompleted ? num : 1f);
        }
Esempio n. 2
0
        public void refresh(Player player, MissionInstance mission, bool doShowDivider, [Optional, DefaultParameterValue(null)] string titleOverride, [Optional, DefaultParameterValue(null)] string descriptionOverride)
        {
            double num;
            float  v = mission.getMissionProgress(player, out num);

            num = (num <= mission.Requirement) ? num : mission.Requirement;
            ConfigMissions.Mission missionData = ConfigMissions.GetMissionData(mission.MissionId);
            long  totalSeconds = mission.getRemainingCooldownSeconds();
            bool  flag         = ((mission.MissionType == MissionType.PromotionEvent) && (v == 1.0)) && !mission.OnCooldown;
            bool  flag2        = (mission.MissionType == MissionType.PromotionEvent) && mission.OnCooldown;
            Image image        = (mission.MissionType != MissionType.PromotionEvent) ? this.RewardIconBig : this.RewardIconSmall;

            this.IconBgGolden.gameObject.SetActive(flag);
            this.ProgressBarFgGolden.gameObject.SetActive(flag);
            this.ProgressBarText.gameObject.SetActive(!flag);
            this.CooldownRoot.SetActive(flag2);
            this.Title.gameObject.SetActive(!flag2);
            this.Description.gameObject.SetActive(!flag2);
            this.ProgressBar.gameObject.SetActive(!flag2);
            this.RewardText.gameObject.SetActive(!(flag2 || flag));
            this.RewardIconSmall.gameObject.SetActive(false);
            this.RewardIconBig.gameObject.SetActive(false);
            image.gameObject.SetActive(!(flag2 || flag));
            this.Divider.SetActive(doShowDivider);
            if (mission.MissionType == MissionType.PromotionEvent)
            {
                this.CooldownSubtitle.text = _.L(ConfigLoca.PROMOTION_EVENT_MISSION_AVAILABLE_IN, null, false);
            }
            this.CooldownTime.text = MenuHelpers.SecondsToStringDaysHoursMinutes(totalSeconds, true);
            this.Icon.sprite       = (mission.MissionType != MissionType.PromotionEvent) ? PlayerView.Binder.SpriteResources.getSprite(missionData.Icon) : PlayerView.Binder.SpriteResources.getSprite(ConfigMissions.PROMOTION_EVENT_MISSION_ICON);
            this.Icon.material     = !flag2 ? null : PlayerView.Binder.DisabledUiMaterial;
            this.IconBg.material   = !flag2 ? null : PlayerView.Binder.DisabledUiMaterial;
            this.Notifier.SetActive(!mission.Inspected);
            this.Title.text       = StringExtensions.ToUpperLoca((titleOverride == null) ? _.L(missionData.Title, null, false) : titleOverride);
            this.Description.text = !flag?missionData.getFormattedMissionDescription(mission.Requirement, true, descriptionOverride) : _.L(ConfigLoca.MISSION_COMPLETED, null, false);

            this.ProgressBarText.text = num + " / " + mission.Requirement;
            this.ProgressBar.setNormalizedValue(v);
            image.sprite         = ConfigMissions.GetMissionRewardIcon(mission);
            this.RewardText.text = ConfigMissions.GetMissionRewardTitle(mission);
        }