Esempio n. 1
0
    /**
     * Generates a random room
     */
    public Room SetupRoom(Conexions conexion, Vector2 pos, RoomType type, GameObject boss)
    {
        conexions = conexion;
        position  = pos;
        roomType  = type;
        columns   = 16;
        rows      = 16;
        List <GameObject> doors = new List <GameObject>();

        BoardSetup(doors);
        Room.Status status = Room.Status.nonvisited;
        if (roomType == RoomType.initial)
        {
            status = Room.Status.cleared;
        }
        Room room = new Room(roomType, status, position, conexions, boss);

        room.SetDoors(doors);
        if (type == RoomCreator.RoomType.boss)
        {
            room.SetDoorBoss(exitBoss);
        }
        return(room);
    }
Esempio n. 2
0
 public void setConexions(Conexions conex)
 {
     conexions = conex;
 }