private void OnTriggerStay(Collider other) { Conduction otherObjectConduction = other.GetComponentInParent <Conduction>(); if (otherObjectConduction) { voltageReading = otherObjectConduction.voltage; currentReading = otherObjectConduction.current; resistanceReading = otherObjectConduction.resistance; isConnected = true; } }
private void OnTriggerStay(Collider other) { Conduction otherObjectConduction = other.GetComponent <Conduction>(); if (otherObjectConduction) { if (terminal == "Power_Source_Positive" && otherObjectConduction.loopIsClosed) { } if (terminal == "Power_Source_Negative" && otherObjectConduction.loopIsClosed && circuitResistanceTotal == 0f) { circuitResistanceTotal = otherObjectConduction.resistance; } } }
/* * The circuit is connnected. Initialize the variables. */ private void ClosedLoopRoutine(Collider other) { if (positivePassThrough == true && negativePassThrough == true) { loopIsClosed = true; } // instance of GameObject that is being collided with GameObject otherObject = other.gameObject; // Red wire must touch positive side of power source if (otherObject.tag == "Power_Source_Positive" && positiveNumberInSeries == 0) { positivePassThrough = true; positiveNumberInSeries += 1; voltage = otherObject.GetComponent <PowerSource>().getPowerSourceVoltage(); } // Black wire must touch negative side of power source if (otherObject.tag == "Power_Source_Negative" && negativeNumberInSeries == 0) { negativePassThrough = true; negativeNumberInSeries += 1; } if (otherObject.tag == "Power_Source_Negative" && current == 0) { current = otherObject.GetComponent <PowerSource>().getCurrent(); //Debug.Log("getting battery current"); } // instance of conduction property of "other" object Conduction otherObjectConduction = otherObject.GetComponent <Conduction>(); if (otherObjectConduction) { if (positiveNumberInSeries > otherObjectConduction.positiveNumberInSeries) { if (otherObjectConduction.voltage != 0 && voltage == 0) { voltage = otherObjectConduction.voltage; } if (otherObjectConduction.resistance != 0 && resistance == 0) { resistance = otherObjectConduction.resistance + localResistance; //Debug.Log("getting resistance from resistor"); } if (otherObjectConduction.resistance == 0 && resistance == 0 && localResistance != 0) { resistance = localResistance; //Debug.Log("Setting local resistance"); } } if (negativeNumberInSeries > otherObjectConduction.negativeNumberInSeries) { if (otherObjectConduction.current != 0 && current == 0) { current = otherObjectConduction.current; } } //Negative Check if (otherObjectConduction.negativePassThrough == true && negativePassThrough == false) { negativePassThrough = true; if (negativeNumberInSeries == 0 && otherObjectConduction.negativeNumberInSeries != 0) { negativeNumberInSeries = otherObjectConduction.negativeNumberInSeries + 1; } } //Positive Check if (otherObjectConduction.positivePassThrough == true && positivePassThrough == false) { positivePassThrough = true; if (positiveNumberInSeries == 0 && otherObjectConduction.positiveNumberInSeries != 0) { positiveNumberInSeries = otherObjectConduction.positiveNumberInSeries + 1; } } } }