private void Start() { game = FindObjectOfType <GameController>(); condition = FindObjectOfType <ConditionsOfGame>(); actions = FindObjectOfType <PlayerActions>(); //actionChoiceList = new List<int>(); SetUpChoiceArray(); AssignTeamColour(); numTraits = System.Enum.GetNames(typeof(Refs.BehavState)).Length; // Set up stats and state weights with random values SetUpStats(); SetUpStatesWeights(); // set initial random target //SetNewTarget(new Vector3(Random.Range(-5f, 5f), Random.Range(-5f, 5f), 0f)); }
private void Start() { condition = FindObjectOfType <ConditionsOfGame>(); }