public override void ProcessNode(ConditionalConstructNode node)
        {
            List <NodeBase> conditions         = node.Conditions;
            List <NodeBase> expressionSets     = node.ExpressionSets;
            GroupingNode    elseExpressionNode = node.ElseExpressionNode;

            ProcessConditionalSection(ConditionalStage.If, conditions[0], expressionSets[0] as GroupingNode);

            int lastElifIndex = conditions.Count - 2;

            for (int i = 1; i <= lastElifIndex; i++)
            {
                ProcessConditionalSection(ConditionalStage.ElseIf, conditions[i], expressionSets[i] as GroupingNode);
            }

            if (elseExpressionNode != null)
            {
                ProcessConditionalSection(ConditionalStage.Else, null, elseExpressionNode);
            }
        }
Esempio n. 2
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 public override void ProcessNode(ConditionalConstructNode node)
 {
 }
Esempio n. 3
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        public override void ProcessNode(BslFunctionCallNode node)
        {
            ExpressionReference expressionReference = m_decompilerLookup.FunctionOpCodeLookup[node.OperationCode];

            FunctionReference functionReference;
            OperatorReference operatorReference;
            GlobalReference   globalReference;

            if ((functionReference = expressionReference as FunctionReference) != null)
            {
                if (functionReference.Function.IsOverloadedByBooleanArgument)
                {
                    node.Children.Add(new BoolValueNode(functionReference.Overload == 1));
                }
                node.Replace(new PslFunctionUsageNode(functionReference.Function, node.Children));

                foreach (NodeBase child in node.Children)
                {
                    child.VisitThis(this);
                }
            }
            else if ((operatorReference = expressionReference as OperatorReference) != null)
            {
                switch (operatorReference.Operation.Specification)
                {
                case FunctionSpecification.Begin:
                    node.Replace(new GroupingNode(node.Children));
                    foreach (NodeBase child in node.Children)
                    {
                        child.VisitThis(this);
                    }
                    break;

                case FunctionSpecification.BeginRandom:
                    ValueDiscrepancy vd = SingleValueDiscrepancySearch.Perform(node.Children);

                    if (vd != null)
                    {
                        short           typeIndex             = vd.TypeIndex;
                        string          pluralTypeName        = m_engineDefinition.GetTypeName(typeIndex);
                        List <NodeBase> randomizerExpressions = node.Children[0].Children;
                        VariableNode    iteratorParameter     = new VariableNode(pluralTypeName + "s", typeIndex, true, true, null);
                        vd.Nodes[0].Replace(new VariableReferenceValueNode(iteratorParameter, typeIndex));
                        List <NodeBase> parameters = new List <NodeBase>();
                        parameters.Add(iteratorParameter);
                        ScriptNode randomFunction = new ScriptNode("Randomize" + StringOps.CapitalizeWords(pluralTypeName), ScriptType.Random, (short)IntegralValueType.Void, randomizerExpressions);
                        m_scriptInsertionQueue.QueueInsertion(m_state.CurrentScriptIndex, randomFunction);

                        List <NodeBase> randomFunctionArguments = new List <NodeBase>();
                        randomFunctionArguments.Add(new PslArrayNode(typeIndex, vd.Nodes));

                        node.Replace(new ScriptCallNode(randomFunction, randomFunctionArguments));

                        foreach (NodeBase child in node.Children)
                        {
                            child.VisitThis(this);
                        }
                    }
                    break;

                case FunctionSpecification.If:
                    // Early recursion to identify GroupingNodes and sub Ifs before constructing conditional node
                    foreach (NodeBase child in node.Children)
                    {
                        child.VisitThis(this);
                    }

                    ConditionalConstructNode conditionalConstruct = null;

                    NodeBase     condition   = node.Children[0];
                    GroupingNode expressions = GroupingNode.MakeGrouping(node.Children[1]);

                    GroupingNode elseExpressions = null;
                    if (node.Children.Count > 2)
                    {
                        elseExpressions = GroupingNode.MakeGrouping(node.Children[2]);

                        ConditionalConstructNode embeddedIf;
                        if (elseExpressions.Children.Count == 1 && (embeddedIf = elseExpressions.Children[0] as ConditionalConstructNode) != null)
                        {
                            BoolValueNode potentialAlwaysTrueStatement = embeddedIf.Conditions[0] as BoolValueNode;
                            if (potentialAlwaysTrueStatement != null && potentialAlwaysTrueStatement.Value)
                            {
                                elseExpressions = embeddedIf.ExpressionSets[0] as GroupingNode;
                            }
                            else
                            {
                                conditionalConstruct = embeddedIf;
                                conditionalConstruct.InsertConditional(condition, expressions);
                            }
                        }
                    }

                    if (conditionalConstruct == null)
                    {
                        List <NodeBase> conditions = new List <NodeBase>();
                        conditions.Add(condition);
                        List <NodeBase> expressionSets = new List <NodeBase>();
                        expressionSets.Add(expressions);
                        conditionalConstruct = new ConditionalConstructNode(conditions, expressionSets, elseExpressions);
                    }

                    node.Replace(conditionalConstruct);
                    break;

                case FunctionSpecification.Cond:
                    throw new NeedMoreResearchException("How does cond look in compiled form - how are its children mapped out?");

                //node.Replace(new ConditionalConstructNode());
                //break;
                default:
                    List <NodeBase> children = node.Children;
                    node.Replace(new PslOperatorUsageNode(operatorReference.Operation, children));
                    foreach (NodeBase child in children)
                    {
                        child.VisitThis(this);
                    }
                    break;
                }
            }
            else if ((globalReference = expressionReference as GlobalReference) != null)
            {
                switch (globalReference.Method)
                {
                case GlobalReference.AccessMethod.Get:
                    node.Replace(new PslGameGlobalReferenceNode(globalReference.Global));
                    break;

                case GlobalReference.AccessMethod.Set:
                    List <NodeBase> operands = new List <NodeBase>();
                    operands.Add(new PslGameGlobalReferenceNode(globalReference.Global));
                    operands.Add(node.Children[0]);
                    node.Replace(new PslOperatorUsageNode(m_engineDefinition.SpecificFunctions[(int)FunctionSpecification.Set], operands));

                    operands[1].VisitThis(this);
                    break;
                }
            }
            else if (expressionReference is CasterReference)
            {
                node.Replace(node.Children[0]);
                node.Children[0].VisitThis(this);
            }
        }
 public abstract void ProcessNode(ConditionalConstructNode node);