public SerializerState(SerializationSettings settings, SerializerState previousState) { this.PreviousState = previousState; this.Settings = settings; this.Buffer = BufferPool.Retain(); this.ObjectReferences = new Dictionary <object, int>(); this.ObjectInstances = new List <object>(); this.IsText = Settings.Flags.HasFlag(SerializationFlags.Text); this.WriteOnlyChanged = settings.Flags.HasFlag(SerializationFlags.WriteOnlyChanged); this.LocalOffset = Int32.MaxValue; Retain(); }